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bob the hellspawn

Controls on ZDoom, Edge, etc

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What control setup do all you guys use on like ZDaemon, Skulltag, etc etc etc? Arrow keys for moving, ctrl for fire, spacebar for use, / to jump, or WSAD to move, mouse1 to fire, mouse to look around, e to use and space to jump?

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WSAD + mouse for moving, turning and firing. I press and hold mouse2 to activate mouselook (I don't use mlook all the time). Q is use and E is jump. Space would be better for jumping, but I don't jump much in Doom and I'm too lazy to learn a new setup.

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Arrow keys - run and strafe
Mouse - look
Mouse 1 - fire
Numpad 0 - activate
Mouse wheel - scroll weapons

I'll use right ctrl to jump in ZDoom, if I ever do.

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WASD for movement (A and D are strafe left/right)
Mouse for turning (sensitivity ~ 50)
Ctrl for turn left (only used for strafe-50)
Alt for turn right (only used for strafe-50)
Space for Use
Left mouse button for Fire
Right mouse button for Strafe On (only used for strafe-50)
1-7 keys for weapon changes
Autorun on (via joyb_speed 29 for vanilla exes)
Vertical mouse movement disabled

Though this is with "etc", as I hardly ever use Zdoom or Edge.

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WASD - You know...
E - Use
1-7 - Normal weapon binds
Q - Shortcut to Plasma
R - Shortcut to BFG
Enter - Say
\ - Say_Team
Z - Screenshot
Mouse1 - Shoot
Mouse2 - Strafe On
Mouse3 - UD ON TOP!!! or JACK BAUER SON!!!

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Arrow keys for moving and turning;
A D for strafing left and right;
Ctrl for firing;
space for jumping;
Enter for using;
PgUp and PgDn for looking, Home for centering look, but I often use mouse;
Ins and Canc for swimming/flying up and down;
Tab for map.

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Grazza said:

Autorun on (via joyb_speed 29 for vanilla exes)

AFAIK, 27 works for Heretic. Can't remember if it's compatible with Doom exes

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Recently I lost the ability to use my touchpad, and as a left hander it has been difficult finding a control set thats comfortable. Before that I used the default doom controls, except for a swap of the turn and strafe keys.

Currently:
IJKL - Movement, including strafing.
Space - Use
Ctrl - Fire
1-7 - Weapon choice
<> - Supposedly turning for Sr50. Never really used.
Mouse - Turning
MB1 - Fire
MB2 - Strafe for Sr50. Again, not really used.

I also have autorun on and vertical mouse movement disabled.

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Left Mouse Button - Forward
Right Mouse Button - Fire
Mouse itself - turning
D - Backward
A - Strafe Left
F - Strafe Right
Space Bar - Use
Alt - Strafe On (never really use)
1-7 - Weapon selection

For ZDoom/Legacy:

W - Swim/Fly Up
E- - Swim/Fly Down
G - Jump
V - Mouselook
C - Crouch

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For ports that allow it-
WASD - Movement
Space - Activate
E - Jump
Mouse1 - Fire
Mouse2 - Run
Scrollwheel - Scroll Weapons

I've found that if crouch is involved, I usually use either X or Z.

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Arrows - move
Use - mouse2
Fire - mouse1
Altfire (if applicable) - mouse3
Ctrl - jump
Crouch (if applicable) - \
Reload - keypad 0
MDK (for zdoom) - end
Mousewheel - weapons

Yeah...mine's pretty weird

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Forward:           D
Backward:          X
Turn Left:         Shift
Turn Right:        ~
Use:               A
Fire:              Left mouse
Speed on:          Space
Strafe on:         Right mouse
Strafe Left:       Z
Strafe Right:      S
Weapons:           1-7
Chat:              T
Automap:           Tab

Mouse sensitivity: 45 (with Novert)

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The old default Doom setup with arrowkeys and stuff. Except when I'm playing on LAN, then I switch to WASD/mouse to avoid being laughed at.

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WASD for moving, mouse looking on the 2 axis, shoot with left click, jump with right click if the map needs jumping, space for use, Q and E to select an item, and Enter to activate it.


I never get used with the original doom settings, never get used of pressing Alt to strafe, I wonder how people do to still record demos with vanilla Doom or PrBoom...

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Naan said:
I wonder how people do to still record demos with vanilla Doom or PrBoom...

It's very easy; one doesn't need to stick to the defaults. Most people use autorun (joyb_speed 29 in the CFG; I personally don't because I prefer to keep my thumb on Space, my run key, as a point of reference, and like to be able to walk) and most movements use 4 keys of choice for movement (back, forth, right strafe, left strafe), the mouse for turning, a key for shooting, and another for opening (or both can be done with the mouse buttons). The separate strafe function combined with a turning key is used only rarely to do "sr50" to run very fast on a straight line. It's really simpler than if you add jumping (where an extra key is needed) and mouselook. PrBoom is about the same, even a little bit more customizable.

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i have a 20 kb ini file for Zdoom, so i wont mention all of them, but basically:

WASD: For moving
Mouse1,2,3: Fire, MDK, Bfg (For testing)
Space: Jump
Ctrl: Duck
Tab: Score/Map (Depends, i have two ini files, one for mplayer and one for single)
1-8: Key bindings (8 = SSG)
END: Quit Game
DELETE: Kill yourself (lol)
QPUKLOMNBVY: Different beta testing shortcuts like god and give all
Keypad: ALso betatesting stuff like give health and infinitive ammo

And a few more...

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Arrow keys for movement (being a left-hander WASD is on the wrong side of the keyboard).
Up = forward
Down=back
Left/Right=strafe left right.

MLook on, inverted.

Primary mouse button = fire
Secondary = secondary fire
Mousewheel up/down next/prev weapon
Mousewheel button = jump
Mousebutton4 (on the side) = use
Ctrl (beside the arrows)=crouch
Backspace = 180 turn

All other controls at default.

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Arrows: move
space: open
lCtrl: fire
Lshift: run
LAlt: strafe on

Number1-8: change weapon

I'll use a mouse with ports ike Zdoom now and then, but I try to stick with keyboard only.

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Bank said:
For ports that allow it-
WASD - Movement
Space - Activate
E - Jump
Mouse1 - Fire
Mouse2 - Run
Scrollwheel - Scroll Weapons

mines simular except mouse2 - zoom (alias +view "fov 12", alias -view "fov 90", bind mouse2 +view)
and I use q for ducking.

oh, and mlook always always = 1

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WASD, mouse 1 to fire, mouse 2 to jump, space to use, i to say "LOLOLOLOLLOLOLOLLO I JUST DRAYNK A GLAS UV PWNAGE SODA NOW U DIEEEEEE!!!!!121", 1234567 to change weapons, t to team talk, y to talk in general.

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I do the WASD thing. Once I started using the mouse in shooters, it was impossible to go back to keyboard aiming. Mouse aiming is simply much more precise.

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Captain Red said:

zoom (alias +view "fov 12", alias -view "fov 90", bind mouse2 +view)

Cool thingie, never thought about that the FOV would make the screen zoom. Thanks for the tip.

Now my mouse 3 is zoom

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In classic ports like Chocolate Doom, PrBoom, and Eternity, it's default keys + mouse. ("Classic ports" all retain certain qualities of vanilla Doom that discourage modern play styles, from hardcoded 35fps cap to slow or nonexistant hi-res display modes, but the main quality they all share is hardcoded autoaim.) In everything else ("modern ports") it's WSAD + mouselook just like any of today's FPSes.

If I choose keyboard only for whatever reason, it's System Shock 1 style: SXZC to move and AD to look.

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Jump: '
Forward: ,
Backward: O
Strleft: A
Strright: E
Crouch: ;

Fire: Mouse1
Strafe: Mouse2

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AndrewB said:

Jump: '
Forward: ,
Backward: O
Strleft: A
Strright: E
Crouch: ;

Fire: Mouse1
Strafe: Mouse2

o_0

I suppose it makes sense if you have three hands and use your keyboard upside-down.

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