Peanut Posted August 8, 2006 The story thingys, you know, like when you beat level 7 of doom 2 and that thing pops up and letters show up, and the musics going and there is a background image. that thing. how do i make one of those? 0 Share this post Link to post
zap610 Posted August 8, 2006 If you mean to actually change the text it can be edited by making a deh. But I'm sure there are other ways. http://www.zdoom.org/wiki/index.php?title=Strings 0 Share this post Link to post
Enjay Posted August 8, 2006 zap610 said:I'm sure there are other ways. Other, and better ways - if you are using a port that supports them. For example: http://www.zdoom.org/wiki/index.php?title=MAPINFO#entertext_.3Cmessage.3E 0 Share this post Link to post
Peanut Posted August 8, 2006 Enjay said:Other, and better ways - if you are using a port that supports them. For example: http://www.zdoom.org/wiki/index.php?title=MAPINFO#entertext_.3Cmessage.3E i see but i still dont know how to make one. background, music and what not. 0 Share this post Link to post
Enjay Posted August 8, 2006 The Wiki page I linked should explain it all. You set the "new stroy things" up in your cluster definition. clusterdef CLUSTERNUMBER flat BACKGROUNDFLATNAME music MUSICLUMPNAME // entertext "you are about to blah blah blah." exittext "Well done, you just blah blah blah'd" 0 Share this post Link to post
Peanut Posted August 8, 2006 Enjay said:The Wiki page I linked should explain it all. You set the "new stroy things" up in your cluster definition. clusterdef CLUSTERNUMBER flat BACKGROUNDFLAT music MUSICLUMPNAME // entertext "you are about to blah blah blah." exittext "Well done, you just blah blah blah'd" ok i understand perpose of "BACKGROUNDFLAT" and "MUSICLUMPNAME" but what perpose does "CLUSTERNUMBER" serve? alos i do not understand exittext, please explane. 0 Share this post Link to post
TheDarkArchon Posted August 8, 2006 A cluster is along the lines of MAP11-20 in Doom2 I.E a cluster of maps. 0 Share this post Link to post
Enjay Posted August 8, 2006 Yeah, every map can be allocated to a cluster. The cluster definition defines certain things for that cluster. As TDA said, maps 11-20 (actually, 12-20 I think) can be considered a cluster, as can maps 01-07 and 08-11. Entertext, just as the Wiki page I linked to says, is the text shown when you enter a cluster. Exittext is shown when you leave it. Looking at this file may help. http://www.zdoom.org/files/examples/mapinfo-doom2.txt 0 Share this post Link to post
Peanut Posted August 8, 2006 Enjay said:Yeah, every map can be allocated to a cluster. The cluster definition defines certain things for that cluster. As TDA said, maps 11-20 (actually, 12-20 I think) can be considered a cluster, as can maps 01-07 and 08-11. Entertext, just as the Wiki page I linked to says, is the text shown when you enter a cluster. Exittext is shown when you leave it. Looking at this file may help. http://www.zdoom.org/files/examples/mapinfo-doom2.txt so what your saying is once u enter a cluster the text starts to go am i correct? i still dont get how the exittext, is it like once you beat a level and that thing pops up about your score? I dont see what that file u linked up on your post means. 0 Share this post Link to post
Enjay Posted August 8, 2006 nightmare93 said:so what your saying is once u enter a cluster the text starts to go am i correct? i still dont get how the exittext, is it like once you beat a level and that thing pops up about your score? I dont see what that file u linked up on your post means. Entertext is shown before the first map in a cluster when you enter the cluster (unless the map is the first map in a game - eg map01, E1M1, E2M1 etc). Exittext will not be shown if the next cluster has an entertext. Exittext will be shown when you finish a game or an episode (like after E1M8 or MAP30). The file I linked to is what a MAPINFO lump for Doom2 would look like if id had been using a MAPINFO for their Doom games. I just linked to it as an example of how to set up a MAPINFO because it contains map and cluster definitions. 0 Share this post Link to post
Peanut Posted August 9, 2006 Enjay said:Entertext is shown before the first map in a cluster when you enter the cluster (unless the map is the first map in a game - eg map01, E1M1, E2M1 etc). Exittext will not be shown if the next cluster has an entertext. Exittext will be shown when you finish a game or an episode (like after E1M8 or MAP30). The file I linked to is what a MAPINFO lump for Doom2 would look like if id had been using a MAPINFO for their Doom games. I just linked to it as an example of how to set up a MAPINFO because it contains map and cluster definitions. ok i get it, now tell me how to put in into XWE. or does it not go in with XWE? 0 Share this post Link to post
Homer Posted August 9, 2006 Yes, you use XWE, create a mapinfo lump then enter the map data in that. 0 Share this post Link to post
nategorga Posted August 9, 2006 I was going to make a topic like this, so I'll ask my questions here. I am making a level wad, is there a way I can put a message thing BEFORE you enter the level? Choose New game and Skill and stuff, but then instead of going Straight to a level, go to the text/story, THEN to the level? 0 Share this post Link to post
Enjay Posted August 10, 2006 nategorga said:I am making a level wad, is there a way I can put a message thing BEFORE you enter the level? Choose New game and Skill and stuff, but then instead of going Straight to a level, go to the text/story, THEN to the level? Enjay said:Entertext is shown before the first map in a cluster when you enter the cluster (unless the map is the first map in a game - eg map01, E1M1, E2M1 etc). So, in short no but you can work around it. Entertext does not work on the first map of a game but you can either make the first map purely a scripted one where the entertext is faked by printing it on screen using a hudmessage and appropriate background image. Or, you could make the first map have a script that immediately quits the map and moves you on to the next level - which would be in a different cluster with an entertext assigned to it. 0 Share this post Link to post
Ismaele Posted August 10, 2006 You can also do the same thing Enjay made in his "Enjay's Marine Assault" .WAD, i.e. a scripted scene in a hidden part of the first map with cameras and such, then let the player have fun...! ;) 0 Share this post Link to post
Peanut Posted August 30, 2006 ok, can you put it all in one, what i have to type into "MAPINFO" and what i have to do after i get done typing in wat i needed to type in. Please put it simply.lol. 0 Share this post Link to post
Dutch Doomer Posted August 30, 2006 clusterdef 1 flat put the flat name you want to use for the background here music put the music name like D_READ_M or whatever else you like here entertext "put your enter message you want to use before the maps starts here inbetween the quotes" exittext "put your exit message you want to use after you completed the map inbetween the quotes" 0 Share this post Link to post
Peanut Posted August 31, 2006 i tryed wat you posted but it didnt work. wat am i doin wrong? /=( 0 Share this post Link to post
Peanut Posted August 31, 2006 clusterdef 5 flat sflr6_1 music D_DOOM // entertext "blue" exittext "Guess what, you suck!!!" this is what i wrote as a test. hehe. 0 Share this post Link to post
Dutch Doomer Posted August 31, 2006 map map02 "NIGHTMARE ON PLANET BLAH" levelnum 2 music D_RUNNIN sky1 SKY1 0 next map03 cluster 1 clusterdef 1 flat SFLR6_1 music D_DOOM entertext "BLAH BLAH BLAH BLAH" exittext "BLAH BLAH BLAH BLAH" Use map02 and enter and exit text should work fine, just copy and paste the above in your mapinfo lump. 0 Share this post Link to post