esselfortium Posted November 7, 2006 DarkJedi188 said:Umm...Do you mean that your map is currently incompatible with ZDOOM or that ZDOOM currently doesn't run on your system for some reason? If it's only the map that's incompatible, just try to use another sourceport. Why limit yourself just to ZDOOM? How many other ports support Heretic? Not many. :P 0 Share this post Link to post
kristus Posted November 7, 2006 esselfortium said:How many other ports support Heretic? Not many. :P Actually... Most of them Doesn't matter though, these maps are supposed to work with all the ports afaik. Or atleast those with Boom compitability. 0 Share this post Link to post
Tormentor667 Posted November 7, 2006 DarkJedi188 said:Umm...Do you mean that your map is currently incompatible with ZDOOM or that ZDOOM currently doesn't run on your system for some reason? If it's only the map that's incompatible, just try to use another sourceport. Why limit yourself just to ZDOOM? It's a problem with my system, no port at all is running... kinda strange but I need to reformat in the next few days to fix this issue! 0 Share this post Link to post
Sporku Posted November 7, 2006 I haven't worked on my map at all in the last couple of months. Just thought I'd put that out in the open. I can also think of a few people from a certain IRC channel that haven't done any work on their maps, too. 0 Share this post Link to post
Kirby Posted November 7, 2006 Hmm, just to double check - Does limit removing mean we can use flats on walls, or is that ZDoom specific? It's no biggie, since I can just take the flats I'm using and add them as patches 0 Share this post Link to post
esselfortium Posted November 7, 2006 Kirby said:Hmm, just to double check - Does limit removing mean we can use flats on walls, or is that ZDoom specific? It's no biggie, since I can just take the flats I'm using and add them as patches That's Zdoom-specific. 0 Share this post Link to post
188DarkRevived Posted December 2, 2006 Kirby said:Oink Yeah, I've also been planning to bump this thread back up to the first page, but I didn't have the courage to be the one to do it first :p C'mon you guys, what's the status report? who's still on the team and what have you got so far? Can we at least have a 4 level beta with unaligned textures ready for Xmas? 0 Share this post Link to post
OmegaJ4 Posted December 2, 2006 I've been really busy lately, so not much progress has been made. I'll get to work ASAP. 0 Share this post Link to post
Lorenzo Posted December 19, 2006 Ok, i finished my map. Where should i send it ? Lorenzo 0 Share this post Link to post
188DarkRevived Posted December 19, 2006 Lorenzo said:Ok, i finished my map. Where should i send it ? Lorenzo Well, for startes, compress it with WinZip so that it takes up less space and bandwidth. Then get either a RapidShare account or a Geocities account or a FreeWebs account or something like that. Upload your compressed WAD there, and then post the link for us here. Thanks. I'd love to see what you've built. 0 Share this post Link to post
Lorenzo Posted December 21, 2006 Hey, but in this way everybody could download and play my level ! I thought the levels will be released for the first time in the megawad, not as stand-alone wads on the web ! Lorenzo 0 Share this post Link to post
188DarkRevived Posted December 22, 2006 Lorenzo said:I thought the levels will be released for the first time in the megawad, not as stand-alone wads on the web ! Well, if you check the previous pages of this thread, you'll see that someone has already posted their single level online and made it open for some beta testing. And they've received mostly friendly comments & suggestions rather than angry flames. It's all up to you to decide, really. You can just send it over to Torn as an email attachment if you're so worried. But I want to play betas/demos for Christmas. So I'll feel left out, if you make that choice. 0 Share this post Link to post
Torn Posted December 28, 2006 Well, how many is still active in this project? 0 Share this post Link to post
188DarkRevived Posted December 28, 2006 Still watching this topic. Still willing to do test runs and make comments & suggestions :) 0 Share this post Link to post
sargebaldy Posted December 29, 2006 I'd make a map but first I need to finish my slot for fraggle's Toke tribute. Making maps for Heretic is different enough to be interesting, and people seemed to like the one I made before. (Plus I haven't released anything new for almost a year.) 0 Share this post Link to post
Use Posted December 29, 2006 I'm still here, though I have alot of other junk in progress. 0 Share this post Link to post
Torn Posted January 3, 2007 I am working on e2m7 atm. Gonna be the normal rocky mountain style, you see in Heretic Episode 2. 0 Share this post Link to post
188DarkRevived Posted January 6, 2007 Thanks for letting me do a run through your E1M1,Torn. It was a very short yet sweet experience.... I launched it at Skill3: Bringest Them Oneth and I managed to find the 2 secrets and pull the exit switch within 6 minutes and 16 seconds. I was placed at a moderate danger of dying inside the green key room, but then to my relief I discovered that there actually was an ethereal crossbow right down the hall, so that saved my skin with like around 30% of health or so. Those are my comments on the gameplay, now about the actual look and physical layout... I liked that there was a lot of windows allowing for glimpses of the big courtyard from all the sides of the citadel. But what disappointed me is that the courtyard wasn't accessible and that it was empty. Perhaps some decorations and gargoyle imps could be placed there. Otherwise, it was really neat. And, most importantly of all, it ran in Doomsday without any quirks. Cheers! Looking forward to more maps. And not just from Torn. You other guys get more involved already. I've seen group projects dying in the past, and I really wouldn't want this particular one to be like those ones. 0 Share this post Link to post
Lüt Posted January 6, 2007 DarkJedi188 said:But what disappointed me is that the courtyard wasn't accessible and that it was empty. Perhaps some decorations and gargoyle imps could be placed there.Heh, that's what I said :P Though, I personally suggest more natural stuff like ponds, grass patches, jagged rock walls and perhaps some caves or a waterfall/stream on one side... but, extra pieces of building structure could look nice too. 0 Share this post Link to post
VinceDSS Posted January 16, 2007 finally a classic heretic megawad will see the light :) Can't wait to play this baby !! 0 Share this post Link to post
Torn Posted January 16, 2007 Lorenzo said:Ok, i finished my map. Where should i send it ? Lorenzo send it at tornthedark (at) gmail.com 0 Share this post Link to post
JadedLexi Posted January 16, 2007 Argh, I'm sorry I haven't responded to this thread in awhile, I had to get caught up with a few things in RL. Could I please be removed from E2M8? I would still like to do E1M3 if possible. Thanks in advance. 0 Share this post Link to post
Torn Posted January 16, 2007 KingofFlames said:Argh, I'm sorry I haven't responded to this thread in awhile, I had to get caught up with a few things in RL. Could I please be removed from E2M8? I would still like to do E1M3 if possible. Thanks in advance. I removed you from e2m8. Well, in the end I am gonna arrange the levels anyway. 0 Share this post Link to post
JadedLexi Posted January 16, 2007 I also have another question, will we need to put co-op starts in our maps? 0 Share this post Link to post
Torn Posted January 16, 2007 KingofFlames said:I also have another question, will we need to put co-op starts in our maps? I'd like to have coop and deathmatch starts in the levels. Just starts. :) 0 Share this post Link to post
JadedLexi Posted January 16, 2007 Thanks for the reply. I'll get to work on that map. :) 0 Share this post Link to post
JadedLexi Posted January 17, 2007 Double post, but I have a screenshot for progress on my map. I call it "Azure Falls". (It is not a GZDoom map, I just took the screenshot in GZDoom) 0 Share this post Link to post