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fan texture

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I have been trying to add the fan from the duke texture conversion wad to my pwad but I can't get it to work. If I just add them in with a normal name the flat doesn't move. When i add them in place of the lava animation the damn thing gets all scrambled and looks really, really weird. How can I make this work?

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The Doom engine contains a hard-coded list of all flats that will be animated. To replace an existing animation, I think you may have to make sure the lumps are in the right order in the WAD. To add custom animations, if you're working with a Boom-compatible port, you can add an ANIMATED lump. If you're using ZDoom, an even simpler and more powerful way is to add an ANIMDEFS lump.

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