renagade Posted August 26, 2006 Alright fookers, I'm back and what not. <_< >_> Not that anyone cares or anything, Lol. Well anyways, I'm working though this new Doom-builder, looks pretty good but they took out one of my favorate options, and now textures and flats are seperated. o: I did as Code Imp Said in the Change log, and go into the Config file to change " Mixtextureandflats = 1; " Or now it goes, but there's a problem.. The option is missing in the file, and I can't find it anywhere.. Does anyone notice this? Or am I the only one? :x 0 Share this post Link to post
CodeImp Posted August 26, 2006 Are you sure you are using the latest config files with the latest DB? Unless I missed one, I have added that setting in all configurations that come with DB. Still not a problem though, if you are sure its not in there, just add it yourself. 0 Share this post Link to post
renagade Posted August 26, 2006 I have tried that, exactly as you have posted it in the change log. The desired effect wasn't present. I am sorry bothering you about it.. 0 Share this post Link to post
renagade Posted August 26, 2006 Because you're probley smart enough to make it work. I Just tried a couple times and it Didn't work. x.x; 0 Share this post Link to post
hawkwind Posted August 27, 2006 Providing you are using the right config file it does indeed work. Open up Doom2.wad for example in the configuration that you have mixtexturesflats =1; in. Select a linedef\sidedef and its texture ( or a sector and its flat ). Now hit TAB and you should see all the flats and textures. 0 Share this post Link to post
Ixnatifual Posted September 3, 2006 renagade said:Does anyone notice this? Or am I the only one? :x I think I had the same problem... I think I just added the line and it worked somehow. 0 Share this post Link to post