Syl Posted September 2, 2006 Woohoo ! I'm really looking forward to your comments, guys ! Demo sent to Opulent. 0 Share this post Link to post
pritch Posted September 2, 2006 I think... YOU'RE A BIG FAT LYING GAYBAR-PANTS 0 Share this post Link to post
xit-vono Posted September 2, 2006 I'm guessing it is a TAS demo. If it is done in UV with monsters than that would be an impressive demo. Cameron was only able to do it with MBF because of a wallrun, but could get close with the real game. Please clarify. 0 Share this post Link to post
Grazza Posted September 2, 2006 Or more likely built. IIRC Cam's was built for all but the last second, so it will be interesting to see where the extra speed comes from. 0 Share this post Link to post
Syl Posted September 2, 2006 Yeah, of course it's built. That's the only way. I'm attaching the file, so you don't have to wait for Opulent. 0 Share this post Link to post
Opulent Posted September 2, 2006 Nicely done. http://www.doomworld.com/sda/dwdemo/BT01-497.ZIP thanks for including the nomo run too. (sorry about the wait... my ISP is being losered as we speak) 0 Share this post Link to post
ducon Posted September 3, 2006 PrBoom 2.4.5 can’t play the demos correctly. 0 Share this post Link to post
RamboBones Posted September 3, 2006 That is very, very nice. I wish I had the skill at building demos that you do. Try for 3 seconds now? 0 Share this post Link to post
entryway Posted September 3, 2006 It's looked as though it was very trivial to make. Nice. 0 Share this post Link to post
ducon Posted September 3, 2006 And now 64.wad in 5′05″? Edit: The forum is utf8 compliant but the old messages with ut8 seem broken. 0 Share this post Link to post
Syl Posted September 8, 2006 Thanks for your comments. I appreciate it. I just made a backward version for fun, so you have something to watch until my next project is finished. Demo sent to Opulent. 0 Share this post Link to post
Neil Posted September 8, 2006 ducon said:PrBoom 2.4.5 can’t play the demos correctly. Hmm, whatever caused that was fixed then, because the current trunk seems to just fine. 0 Share this post Link to post
Opulent Posted September 9, 2006 Syl said:Thanks for your comments. I appreciate it. I just made a backward version for fun, so you have something to watch until my next project is finished. Demo sent to Opulent. funny! http://www.doomworld.com/sda/dwdemo/BT01B497.ZIP 0 Share this post Link to post
myk Posted September 9, 2006 The text file notes: CON: Strafe 50 on turns. Was that a determinant for the time, or would it be possible without that? 0 Share this post Link to post
xit-vono Posted September 9, 2006 It's hard to imagine that strafe50 on turns would make much difference at all. It's only for a few gametics, and while turning is the least effective time to use strafe50. 0 Share this post Link to post
Syl Posted September 10, 2006 myk said: The text file notes: CON: Strafe 50 on turns. Was that a determinant for the time, or would it be possible without that? I plan on doing one with Strafe 40 on turns one day, but I also need info about the quickstart. From which tic can I use Strafe 50 to make a "legitimate" Doom 2 demo ? 0 Share this post Link to post