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deathz0r

deathmatch starts

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While screwing around in deathmatch with RTC_Marine, I noticed that a map I randomly warped to didn't have deathmatch starts. I went through all the maps and wrote down a list of maps without deathmatch starts, which includes:

map03
map12
map13
map18
map22
map31

I also discovered that map04 and map17 only have one deathmatch start, making them inadequate for deathmatch play.

I haven't tested co-op starts yet.

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columns 1 and 2 identify the wad.
column 3 is the number of single player starts (type 1)
columns 4 to 6 are the number of multiplayer starts (things 2, 3 and 4 respectively)
column 7 is the number of deathmatch starts (type 11)

maps with fewer than 4 deathmatch starts:

 doom2.wad  MAP02  1  1  1  1  0 
 doom2.wad  MAP03  1  1  1  1  0 
 doom2.wad  MAP04  1  1  1  1  1 
 doom2.wad  MAP12  1  0  0  0  0 
 doom2.wad  MAP13  2  1  1  1  0 
 doom2.wad  MAP17  1  1  1  1  1 
 doom2.wad  MAP18  1  0  0  0  0 
 doom2.wad  MAP22  1  1  1  1  0 
 doom2.wad  MAP27  1  1  1  1  1 
 doom2.wad  MAP31  2  2  2  2  0 
maps with at least one missing co-op start, excluding freedm.wad
 doom2.wad  MAP12  1  0  0  0  0 
 doom2.wad  MAP18  1  0  0  0  0 
 doom1.wad   E1M6  1  0  0  0  5 
 doom1.wad   E1M7  1  1  2  0  8 
haha, spot the player 3 start that's meant to be a player 4 start :)

raw data
 doom2.wad  MAP01  1  1  1  1  4 
 doom2.wad  MAP02  1  1  1  1  0 
 doom2.wad  MAP03  1  1  1  1  0 
 doom2.wad  MAP04  1  1  1  1  1 
 doom2.wad  MAP05  1  1  1  1 11 
 doom2.wad  MAP06  1  1  1  1  8 
 doom2.wad  MAP07  1  1  1  1  8 
 doom2.wad  MAP08  1  1  1  1  8 
 doom2.wad  MAP09  1  1  1  1  8 
 doom2.wad  MAP10  1  1  1  1  5 
 doom2.wad  MAP11  1  1  1  1  4 
 doom2.wad  MAP12  1  0  0  0  0 
 doom2.wad  MAP13  2  1  1  1  0 
 doom2.wad  MAP14  1  1  1  1  8 
 doom2.wad  MAP15  1  1  1  1  8 
 doom2.wad  MAP16  1  1  1  1  6 
 doom2.wad  MAP17  1  1  1  1  1 
 doom2.wad  MAP18  1  0  0  0  0 
 doom2.wad  MAP19  1  1  1  1  8 
 doom2.wad  MAP20  2  1  1  1 10 
 doom2.wad  MAP21  1  1  1  1  8 
 doom2.wad  MAP22  1  1  1  1  0 
 doom2.wad  MAP23  1  1  1  1  8 
 doom2.wad  MAP24  1  1  1  1  8 
 doom2.wad  MAP25  1  1  1  1  9 
 doom2.wad  MAP26  1  1  1  1  5 
 doom2.wad  MAP27  1  1  1  1  1 
 doom2.wad  MAP28  1  1  1  1  8 
 doom2.wad  MAP29  1  1  1  1  8 
 doom2.wad  MAP30  1  1  1  1  7 
 doom2.wad  MAP31  2  2  2  2  0 
 doom2.wad  MAP32  1  1  1  1  6 
 doom1.wad   E1M1  1  1  1  1 10 
 doom1.wad   E1M2  1  1  1  1  8 
 doom1.wad   E1M3  2  1  1  1  5 
 doom1.wad   E1M4  1  1  1  1  7 
 doom1.wad   E1M5  1  1  1  1  8 
 doom1.wad   E1M6  1  0  0  0  5 
 doom1.wad   E1M7  1  1  2  0  8 
 doom1.wad   E1M8  1  1  1  1  6 
 doom1.wad   E1M9  1  1  1  1  4 
freedm.wad  MAP01  1  0  0  0  8 
freedm.wad  MAP02  1  0  0  0  8 
freedm.wad  MAP03  1  0  0  0  8 
freedm.wad  MAP04  1  0  0  0  8 
freedm.wad  MAP05  1  0  0  0  8 
freedm.wad  MAP06  1  0  0  0  8 
freedm.wad  MAP07  1  0  0  0  8 
freedm.wad  MAP08  1  0  0  0  8 
freedm.wad  MAP09  1  0  0  0  8 
freedm.wad  MAP10  1  0  0  0  8 
freedm.wad  MAP11  1  0  0  0  8 
freedm.wad  MAP12  1  0  0  0  8 
freedm.wad  MAP13  1  0  0  0  8 
freedm.wad  MAP14  1  0  0  0  8 
freedm.wad  MAP15  1  0  0  0  8 
freedm.wad  MAP16  1  1  1  1  8 
freedm.wad  MAP17  1  1  1  1  8 
freedm.wad  MAP18  1  1  1  1  8 
freedm.wad  MAP19  1  1  1  1  8 
freedm.wad  MAP20  1  1  1  1  8 
freedm.wad  MAP21  1  1  1  1  8 
freedm.wad  MAP22  1  1  1  1  8 
freedm.wad  MAP23  1  1  1  1  8 
freedm.wad  MAP24  1  1  1  1  8 
freedm.wad  MAP25  1  1  1  1  8 
freedm.wad  MAP26  1  1  1  1  8 
freedm.wad  MAP27  1  1  1  1  8 
freedm.wad  MAP28  1  1  1  1  8 
freedm.wad  MAP29  1  1  1  1  8 
freedm.wad  MAP30  1  1  1  1  8 
freedm.wad  MAP31  1  1  1  1  8 
freedm.wad  MAP32  1  1  1  1  8 

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Thanks for your help with this guys.

Actually, I started writing a tool called "wadlint" to catch these sort of bugs. It was based on omgifol.

I can't find the code online but I'll upload it sometime, perhaps to the omgifol website as an example of how to use it.

In the mean-time such manual checks are very useful. I'll get these fixed.

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