Peanut Posted September 25, 2006 I was wondering, how do you make verticle floors/ceilings. 0 Share this post Link to post
Bucket Posted September 25, 2006 If by that you mean "how do you use floor/ceiling textures on walls", there is an option in Doombuilder to do that. Not sure about any other editors. Are you talking about room-over-room? That's strictly a source port feature (e.g. ZDoom) and it's a rendering trick utilizing portal linedefs. Doombuilder also has this feature. Unless maybe you're talking about changing gravity, as seen in more recent FPS's. I like guessing games! 0 Share this post Link to post
Vegeta Posted September 25, 2006 You could put a slope using a very thin sector (1 or 2 units). The result wouldn't look good but sounds like fun. 0 Share this post Link to post
Peanut Posted September 26, 2006 no, i mean like instead of a strait line like this "l" you make a verticle line (floor/ceiling i mean) "/". understand now? 0 Share this post Link to post
Craigs Posted September 26, 2006 nightmare93 said:no, i mean like instead of a strait line like this "l" you make a verticle line (floor/ceiling i mean) "/". understand now? Verticle means a line going straight up. What you're trying to say is "slanted". The only way you can do what you're really asking about is with Zdoom. You simply use the slope special for a line. I must warn you though, slopes are extremely tricky, and you have to have quite a bit of experience to impliment slopes correctly. I've been told that Deepsea has some kind of slope prefab tool that allows you to create slopes a little more easily, but seeing as I use Doombuilder I wouldn't know (I'm too lazy to download the shareware version to find out. :P). 0 Share this post Link to post
Use Posted September 26, 2006 Craigs said:I must warn you though, slopes are extremely tricky, and you have to have quite a bit of experience to impliment slopes correctly. Uh, no it's just a line special (181), with 1 parameter to dictate slope of floor or ceiling. Experience required: typing a number or two. Christ. 0 Share this post Link to post
Peanut Posted September 26, 2006 Use3D said:Uh, no it's just a line special (181), with 1 parameter to dictate slope of floor or ceiling. Experience required: typing a number or two. Christ. do i make a dummy sector for it? like for a 3dfloor? 0 Share this post Link to post
Amaster Posted September 26, 2006 http://www.zdoom.org/wiki/index.php?title=Slopes Edit: A more visual tutorial: http://zdoom.org/zdkb/slope.html Different editors may use a slightly different name for the special but the number should always be the same. 0 Share this post Link to post
GGG Posted September 26, 2006 Craigs said:Verticle means a line going straight up. What you're trying to say is "slanted". Actually, a verticle can be an axis or hinge, which could refer (albeit indirectly and improperly) to a slanted surface. It also refers to a line going straight up, at least in Europe. 0 Share this post Link to post
myk Posted September 26, 2006 "Verticle" would be a nice word for some sort of vertical object in some system or field of knowledge, but it's not a word in English yet, as far as I know. 0 Share this post Link to post
Dutch Doomer Posted September 26, 2006 nightmare93 said:do i make a dummy sector for it? like for a 3dfloor? No not needed slopes are very easy to make use line action 181, just downgrab that tutorial it explains it all. 0 Share this post Link to post
GGG Posted September 27, 2006 myk said:"Verticle" would be a nice word for some sort of vertical object in some system or field of knowledge, but it's not a word in English yet, as far as I know. http://www.thefreedictionary.com/Verticle For some reason, I thought I read that "verticle" could be a British spelling of "vertical". But it appears it isn't. 0 Share this post Link to post