sausage Posted September 28, 2006 I have Used GZDoom to make a 1024 map, I hope those of you who play it like it.... sausage.1.vg/Impfact.wad Have fun - sausage - 0 Share this post Link to post
Searcher Posted September 28, 2006 You might consider zipping the wads and adding a text file to the zip for information on the wad so we don't wonder where the heck we got this stuff 5 years from now. 0 Share this post Link to post
Csonicgo Posted September 28, 2006 Wow, nice use of height and Gzdoom features! 0 Share this post Link to post
Koko Ricky Posted October 7, 2006 It's gimmicky, awkward, not particularly pretty and has a slight '94 wad feel to it. HOWEVER, I found myself playing till the very end, for the simple fact that sausage managed to make interesting use of Gzdoom features. I say, hone your skill, and the Doomworld community should expect to see some very interesting work from you in the future. 0 Share this post Link to post
sausage Posted October 7, 2006 thanks for an honest reply Goatlord.... - sausage - 0 Share this post Link to post
Koko Ricky Posted October 7, 2006 Thanks for being a good sport. I like to point out the good and the bad while trying to be constructive. EDIT: I'd like to mention that the "underground lair" with the demons really caught me off guard. That was pretty freakin' cool. 0 Share this post Link to post
sausage Posted October 7, 2006 No problem :D anything to make me map a bit better..... - sausage - 0 Share this post Link to post
Hobbs Posted October 7, 2006 I knew just from the topic sausage used either Legacy or GZDoom so he could have 3d floors. 0 Share this post Link to post
sausage Posted October 7, 2006 heh, I only recently started using GZDoom, and have never even touched legacy stuff. - sausage - 0 Share this post Link to post
Ezxariarch Posted October 8, 2006 Just played it and i have to say that it's pretty interesting. The gameplay is pretty easy, but fun, especially with the underground rooms. It can definition use a lot more detail though. It looks really plain right now. But good work, nonetheless. 0 Share this post Link to post