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sausage

new GZDoom map: The Bio Labs

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The texturing in those screenshots is ghastly. I'd also stay away from using overly saturated colored lights (as seen in screenshot 3).

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+Nice use of 3D floors
+Nice use of lightning effects

-Repetitive gameplay
-Repetitive use of textures
-Too easy
-Broken scripting in the SSG room; suddenly while I was fighting there and there were still monsters left the camera jumped to the beginning of the level (and was not facing to the door there) while the monsters were taking their time at me.

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Nice gzdoom map sausage ;) i don't found it that much repetive(if it would be large map then it would be repetive).
3d floor broken glass was cool idea heh nice work you should make more gzdoom maps :D

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Heh gzdoom maps are always welcome for me :) I think you should make next part of bio labs but use more textures and size of the map should be bigger :) that's just my advice

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already started!

Itll be about 5 maps long this time, and won't be called the bio labs, but instead the digital fortress, and you have to invade it blah blah blah.
=D
- sausage -

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