sausage Posted September 30, 2006 I have made yet aother map this week. a GZDoom map set in some bio-technical lab you go around killing imps, zombies etc, Just for a quick fun game really. screens : http://www.sausage.1.vg/DOOM0029.png http://www.sausage.1.vg/DOOM0028.png http://www.sausage.1.vg/DOOM0027.png http://www.sausage.1.vg/DOOM0026.png Download --> http://www.sausage.1.vg/biolabs.zip 0 Share this post Link to post
Sporku Posted September 30, 2006 The texturing in those screenshots is ghastly. I'd also stay away from using overly saturated colored lights (as seen in screenshot 3). 0 Share this post Link to post
Jodwin Posted October 1, 2006 +Nice use of 3D floors +Nice use of lightning effects -Repetitive gameplay -Repetitive use of textures -Too easy -Broken scripting in the SSG room; suddenly while I was fighting there and there were still monsters left the camera jumped to the beginning of the level (and was not facing to the door there) while the monsters were taking their time at me. 0 Share this post Link to post
Alter Posted October 1, 2006 Nice gzdoom map sausage ;) i don't found it that much repetive(if it would be large map then it would be repetive). 3d floor broken glass was cool idea heh nice work you should make more gzdoom maps :D 0 Share this post Link to post
sausage Posted October 2, 2006 thanks you Alterworldruler I intend to make more... =D - sausage 0 Share this post Link to post
Alter Posted October 3, 2006 Heh gzdoom maps are always welcome for me :) I think you should make next part of bio labs but use more textures and size of the map should be bigger :) that's just my advice 0 Share this post Link to post
sausage Posted October 4, 2006 already started! Itll be about 5 maps long this time, and won't be called the bio labs, but instead the digital fortress, and you have to invade it blah blah blah. =D - sausage - 0 Share this post Link to post