sirjuddington Posted October 3, 2006 Well I've finished SJS02, and figured I might as well get some playtesting done before releasing it. So if anyone's interested just say so and I'll PM you or something. 0 Share this post Link to post
Hobbs Posted October 3, 2006 Awesome nonlinear piece of map making. Just a few things wrong with it actually. As I said on IRC, ZDBSP is not good for Boom compatible maps. Completely breaks PrBoom and I'm sure theres a few issues with other non-zdoom boom supporting ports as well. There are several unpegged doors in the map. They look really dumb, especially with the other side being a normal door. The health is just a tad bit tight. Adding just a little bit would be great. You wouldn't need the megasphere if you were a bit more giving with health. Although a slight bit out of the way picking it up makes the rest of the map extremely easy. Maybe make it a soul? I can tell virtually no difference between HMP and UV. Finally, and this might be a random bug, but the very first time I played I couldn't get the teleports at the end to work. 0 Share this post Link to post
sirjuddington Posted October 3, 2006 HobbsTiger1 said:There are several unpegged doors in the map. They look really dumb, especially with the other side being a normal door. Hmm, what doors are we talking about? I didn't notice anything. HobbsTiger1 said:The health is just a tad bit tight. Adding just a little bit would be great. Thought it might be. Although when I played through I ended up with quite a surplus of health just before the end battle. HobbsTiger1 said:You wouldn't need the megasphere if you were a bit more giving with health. Although a slight bit out of the way picking it up makes the rest of the map extremely easy. Maybe make it a soul? Hmm ok, but what parts of the map need more health? HobbsTiger1 said:I can tell virtually no difference between HMP and UV. It's not a whole lot different no, but there are a few more large/hard enemies around the place in UV. The end battle is also quite a bit bigger in UV than in HMP. HobbsTiger1 said:Finally, and this might be a random bug, but the very first time I played I couldn't get the teleports at the end to work. Heh, looks like I have the WR/W1 teleports mixed up in the SLADE config. Fixed. 0 Share this post Link to post