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Kristian Ronge

Scythe demos [-complevel 2]

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Hi, DSDA maintainers, thanks for getting my demo up so quickly --- but why no Reality or Items? There's a death exit on Map 10 but that counted as No Damage, so why not on Map 20?

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1 hour ago, MathsDevil said:

Hi, DSDA maintainers, thanks for getting my demo up so quickly --- but why no Reality or Items? There's a death exit on Map 10 but that counted as No Damage, so why not on Map 20?

Regarding Reality; I will have to update that (and map 10), since it didn't auto-detect it, my script didn't add a tag. Both should be Almost Reality IMO.

 

Regarding items, item % isn't a tag I've been adding to DSDA since it is too often redundant. In most cases, obtaining items is not something that requires significant or any changes to a route and does not increase its difficulty, so I don't really see a reason to add such tags on DSDA.

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On 6/26/2023 at 5:48 PM, 4shockblast said:

Regarding Reality; I will have to update that (and map 10), since it didn't auto-detect it, my script didn't add a tag. Both should be Almost Reality IMO.

 

Regarding items, item % isn't a tag I've been adding to DSDA since it is too often redundant. In most cases, obtaining items is not something that requires significant or any changes to a route and does not increase its difficulty, so I don't really see a reason to add such tags on DSDA.

Hey, 4shockblast, could you explain what, if any, are the criteria for a run to be considered "almost reality"? 

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4 minutes ago, Dogmachine said:

Hey, 4shockblast, could you explain what, if any, are the criteria for a run to be considered "almost reality"? 

No damage except pain sector damage.

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Yeah, by the official definition, it is actually likely the case that neither of these runs is Reality or almost Reality. So it is probably they will just be unmarked. :^) I might add a tag that says something like "Reality except for death exit damage".

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I think considering death exit is unavoidable, it should be fine for reality. in maps where you could carry an invuln or something, it's a different story. Of course, case-by-case is more difficult to manage long-term.

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Yeah, any category rules that include the concept of "avoidable" or "intentional" are basically a no-go IMO, because those statements require a judgment call that may change over time, and I don't have the time to make such calls for all of 4 thousand WADs on DSDA. :p

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1 minute ago, Andrea Rovenski said:

Of course, case-by-case is more difficult to manage long-term.

That's the problem right here... Even though I'm a fan of Reality runs, it's really annoying to separate what's an actual Reality run if there are exceptions. That's the sole reason why the Pacifist rules are changed.

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I appreciate everyone's input on this issue. However, I was reluctant to bring this next point up, because I wouldn't want anyone else having their Reality flag taken away, but Killer5 did a Reality demo on Sunlust Map 10 which has been accepted, and he takes the death damage just before he exits. The precedent has been set that death exits are an exception, so I am merely calling for that precedent to be continued. 

Death exits are used by map makers to divide Doom 2 into episodes. When we enter such an exit, we are essentially just exiting --- the map is already completed. I don't believe there are maps with ambiguous exits in this regard, and since Reality is such a rare category I hope that continuing to allow such an exception would not unduly increase the workload for DSDA maintainers. After all, most Reality runs would still be automatically detected as such on maps with no death exit. I hope these arguments can be given due consideration.

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17 minutes ago, MathsDevil said:

I appreciate everyone's input on this issue. However, I was reluctant to bring this next point up, because I wouldn't want anyone else having their Reality flag taken away, but Killer5 did a Reality demo on Sunlust Map 10 which has been accepted, and he takes the death damage just before he exits. The precedent has been set that death exits are an exception, so I am merely calling for that precedent to be continued. 

Death exits are used by map makers to divide Doom 2 into episodes. When we enter such an exit, we are essentially just exiting --- the map is already completed. I don't believe there are maps with ambiguous exits in this regard, and since Reality is such a rare category I hope that continuing to allow such an exception would not unduly increase the workload for DSDA maintainers. After all, most Reality runs would still be automatically detected as such on maps with no death exit. I hope these arguments can be given due consideration.

 

I would actually argue quite the opposite. If anything needs to actually happen, it is to correct Killer5's demo and remove the Also Reality! tag from it.

Out of all the submissions for sl10, it is the only one that has that tag. Not even the Nomo's have a reality tag. Therefore that run is the exception, and not the rule or precedent.

This would be different than sl20, where through the use of the invulnerability I believe you actually CAN reality the map, at least in terms of cheating the damage/death exit (Can't be sure if the rest of the map is possible due to damage floors etc.)

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Sunlust map 10 can be completed without taking any damage whatsoever with a lineskip to avoid the death exit. I believe Killer5 also ran Sunlust map 17 reality which has a mandatory crusher + sector 11 exit and is not marked with the "almost reality" tag on the archive. 

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23 minutes ago, Starduster said:

Sunlust map 10 can be completed without taking any damage whatsoever with a lineskip to avoid the death exit. I believe Killer5 also ran Sunlust map 17 reality which has a mandatory crusher + sector 11 exit and is not marked with the "almost reality" tag on the archive. 

Well, the crusher isn't mandatory, so if Killer5 took damage from it, then yeah, it's not almost reality. :^)

 

And yes, Sunlust map 10 death exit is evadable, with a line skip, therefore the tag on his demo is actually incorrect.

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After a bunch of history digging, the current DSDA came into service in 2019 Nov.

 

The Sunlust Map10 "Reality" demo is from 2019 May. At that moment, Andy mostly uploaded things as people described and he probably wouldn't check things in details. For example, sometimes I mis-tagged my run as Tyson since I copied/pasted from another .txt file, and the run will be actually listed as Tyson until somebody pointed it out. Therefore, any demo before 2019 Nov could be mis-tagged like this. Sunlust Map10's demo clearly took damage at the end, and the "Also Reality!" tag will be removed when I get the time to do it.

 

Sunlust Map17 demo is from 2020, and it doesn't tag as anything which is correct.

 

Also, I have to say, nobody should make up an excuse to ease the restrictions for a map which isn't doable under Max/Reality restriction, since there are quite a lot of maps that are not complete-able under Pacifist restrictions as well, and those maps won't have a special rule to make it easier to be completed under the Pacifist restriction, thus neither Max/Reality.

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I guess a table for 3 is ok too if you enjoy third wheeling. Separate checks please

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38 minutes ago, blue cultist said:

Map 26 UV-Max in 2:30

It's pretty funny that 2:30 is like the time you're going to get stuck for a while before beating it for the next cycle...

 

The stupid construction of the Rev closet makes this very annoying to do...

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