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32-Level Megawad [slimetrail problem]

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That's a slimetrail. Move the offending vertex or try a different nodesbuilder or nodesbuilder configuration. This is just one of those things that happen in Doom.

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I have seen this on 3 lifts, lowering into a much lower room. Probably alot more but cant remebmer.
If nodebuilders fail..
I figured out to make a sector outlining the wall/area of the slimetrail. For example a big square lift that when lowered is in middle of room will/might have trails. I made a 2 pixel wide sector just inside the edge of the wall and lift. This will create a tiny unnoticable gap, but trails are gone.
This trick works on a few instances and you might have to be creative to get results.

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