IMJack Posted November 17, 2001 Okay, so there's a lot of talk about storylines in games. What do you guys think is the best way to handle story-telling in a game? 0 Share this post Link to post
Crendowing Posted November 17, 2001 Small cinema sequences after a level are the best way to go IMO. 0 Share this post Link to post
læmænt Posted November 17, 2001 In-engine interactive cutscenesIf they're interactive, they are not cutscenes. But that's what I voted for anyway. :) 0 Share this post Link to post
Kid Airbag Posted November 17, 2001 I don't mind Quake 2 style mission briefings and radio transmission, but I think they should really try to make the perfect in-between level cutscenes for the new Doom game. Not too long, and to the point, but interesting nonetheless. 0 Share this post Link to post
IMJack Posted November 17, 2001 In-engine interactive cutscenesIf they're interactive, they are not cutscenes. "In-game scripted scenes" is what I meant. It's been a long day. 0 Share this post Link to post
Crendowing Posted November 17, 2001 I don't mind Quake 2 style mission briefings and radio transmission, but I think they should really try to make the perfect in-between level cutscenes for the new Doom game. Not too long, and to the point, but interesting nonetheless.To sum it up, yes, that would be the perfect way to go. 0 Share this post Link to post
Zaldron Posted November 18, 2001 All of them. It's a matter of mixing them right. 0 Share this post Link to post