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RevHate

AutoCad in Doom/Doom2

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I'm curious to know if it's at all possible to insert AutoCad files (.dwg, .dwf, ect.) into any Doom editors. I have Cad files of some cool stuff and I'd like to put them in Doom.

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I'd doubt it, because Doom uses specific sector and linedef/sidedef attributes to determine what the level is going to look like and how it's going to play, which probably aren't in any cad program.

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Even in Vavoom, which (apparently) supports full polygonal constructs, it'd be like trying to import a Photoshop file into MS Paint, or trying to open a Rise of the Triad map in a Wolfenstein 3-D editor. They're similar, but not compatible.

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thanks, i was just curious, my friend wanted to build some "real-world" kind of stuff, so i thought i might be able to take some survey data of some properties and maybe import just the linework or something then edit wall heights and what-not later on

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What about this? Unfortunately it seems to be in source only, so unless your friend is a coder it might be useless, if it's not obsolete anyway.

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Check this out:
http://cd.textfiles.com/svdiamond/CDR18/DXF2WA.ZIP

Quote from the textfile:

DXF2WAD v1.0
January 1995

DXF2WAD is a simple program to read entities of type LINE, ARC,
and CIRCLE from a DXF file and create the appropriate vertices and linedefs
in a wad file. CIRCLEs and ARCs are converted to polygon/polygon segments.

Supports level formats for Doom, Doom II, and Heretic.

There is a bug in the CIRCLE/ARC to polygon function that causes
it to improperly handle arcs starting and ending at certain angles, but it
should work in most cases. For best results, use a radius greater than 64.


Greetings
Funduke

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