Vegeta Posted November 15, 2006 I must try it out. http://cow.mooh.org/paper/ If this is posible, then I'd like to know how hard should be to make the same for DOOM models. 0 Share this post Link to post
myk Posted November 15, 2006 DOOM's wouldn't turn out as cool, because in Quake's case the paper models are similar to the ingame polygons. 0 Share this post Link to post
Lizardcommando Posted November 16, 2006 Heh, the quake guy model is pretty cool. The snark's pretty cool too. 0 Share this post Link to post
Shapeless Posted November 16, 2006 The equivelant to doom would be printing out the sprites and cutting them out. Unless your talking about a doom port that supports 3d models 0 Share this post Link to post
Udderdude Posted November 16, 2006 Don't go now, there's a dimensional shambler waiting at your doorstep .. :O 0 Share this post Link to post
MmM Posted November 16, 2006 Very cool stuff, especially the Shambler. I use a somewhat similar methodology when I make geometric shapes for my models/sculptures, except I do all the geometry the hard way, on paper, not with computer programs. Vegeta, as Shapeless indicated, it would work with Doom, but you'd have to use polygon models from something like JDoom for it to work as the artist described his process. Here's an idea for a relatively simple and quick Doom figure in this vein: If you have a 20-or-more sided die lying around as a model, you could scale the geometry up on cardboard (just measure the angles of the triangles and reproduce said angles while lengthening the sides), assemble it, print out some cacodemon-ish textures, glue 'em to the cardboard, make some horns, and voila, geometric cacodemon. 0 Share this post Link to post
Shapeless Posted December 10, 2006 I found this googleing... http://img.photobucket.com/albums/v96/Nataniel/1152192949_medium.jpg 0 Share this post Link to post