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Hobbs

What source port do you most commonly use?

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Mostly vanilla .exe (optionally entryway's doom+) under DOS/Win98 and Choco as second port under WinXP.

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Back in the beginning, when I got into the whole source port scene, I found myself using ZDoom as it appeared to be the most commonly used port. Eventually, I "upgraded" to GZDoom, when I fell in love with the OpenGL rendering option.

But over time, I grew tired of the OpenGL, as I would always be changing my OpenGL settings from computer to computer, until I eventually realized everything looked better under the software rendering anyway.

It was when I got into the multiplayer scene that I discovered Skulltag, which is now my source port of choice. It's easily the most convenient to use [for me, at least], and has a nice bunch of options for customization.

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ZDoom for editing and playing (mostly because of full mouselook,these days even more maps get made for a special source-port,which is in most cases zdoom and because of its great scripting features) and PrBoom / Chocolate Doom for watching/recording demos

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GZDoom for obvious reasons (its modability)

Used to use Doomsday but got friggin sick of constant Segment Violation crashouts during internet games

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Skulltag: Why? RAILGUN! Another reason why- Evil harder versions of Cacodemon and Baron of hell.

Reason for Railgun- Instant Gib on monsters that CAN be gibbed, meaning imps, zombies, players. =P

Reason For Better Cacos: You know how boring it gets to just see floating tomatoes that shoot purple-ish balls at you, I'd rather see something new for once!

Reason for Better Barons: Belphegor, strong and fast, lots of health, great monster infighter. =D

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Chocolate Doom - It's like the Doom I fell in love with, except I don't need DOS to run it :)

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These days I've switched to using mostly Chocolate Doom for everything. PrBoom has a rather stupid linux mouse issue that makes playing it a little more arse than I care to deal with, and in Chocolate Doom the issue is resolved.

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Zdoom for general use, chocolate for playing/mapping vanilla maps.

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I use Skulltag because it has everything I want singleplayer and multiplayer-wise. If for some reason a wad can't run in Skulltag, I use ZDooM. If I want to go classic, I either set classic flags in Skulltag or use Chocolate Doom. Once in a blue moon I'll play Zdaemon, and I'll probably play Odamex when its past beta stages.

Overall I am a multiplayer Doomer.

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gzdoom for mods like zblood and doom3.
jdoom for vanilla doom[with md2's of course] ;)

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When I'm not using the originals exe, I often use PrBoom because it works fine on XP, enough old-school, and it's my favorite DM/coop port (Zdaemon is quite bugged and Odamex isn't enough playable yet).
PrBoom plus for all demo stuff
ZDaemon for CTF, NS coop
and ZDoom for a few NS wads, and Heretic/Hexen too, sometimes

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Up until a month ago I used Doomsday,but i couldn't play some wads just because they had scripting so i started using Zdoom and GZdoom

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As of now, chocolate-doom is pretty much the only port I frequently use for actually playing Doom.

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I use PrBoom for singleplayer, demo recording/watching and for some DM or coop... and I use ZDaemon/Skulltag/Odamex at the same time with Internet Doom Explorer.

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I obviously use Skulltag pretty much exclusively. :-) I use it for all my multiplayer and single player needs. There aren't many things that it can't do as it's like 3 fabulous ports in 1.... (latest version of Zdoom, latest incarnation of GZDoom, and of course all the Skulltag features) In the rare case that a single player wad doesn't work in Skulltag then I'll run it in its intended port.

I can't stress enough how grateful the Skulltag Dev team is to the Zdoom and GZDoom teams for permitting us to use their obviously fantastic work.

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Eternity, but I really prefer vanilla and that wads be made to work on vanilla Doom -- or to be peaceful, to work for that v1.92.

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PrBoom flagged as Vanilla for SP, ZDaemon for Multiplayer (but it's been a week since I could connect to the master server, so I'm thinking to go Skulltag).

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