aleksej Posted February 26, 2007 Mostly vanilla .exe (optionally entryway's doom+) under DOS/Win98 and Choco as second port under WinXP. 0 Share this post Link to post
Cloud109 Posted March 1, 2007 Back in the beginning, when I got into the whole source port scene, I found myself using ZDoom as it appeared to be the most commonly used port. Eventually, I "upgraded" to GZDoom, when I fell in love with the OpenGL rendering option. But over time, I grew tired of the OpenGL, as I would always be changing my OpenGL settings from computer to computer, until I eventually realized everything looked better under the software rendering anyway. It was when I got into the multiplayer scene that I discovered Skulltag, which is now my source port of choice. It's easily the most convenient to use [for me, at least], and has a nice bunch of options for customization. 0 Share this post Link to post
Glassyman Posted March 2, 2007 ZDoom because contains lots of features and it's easy to use. 0 Share this post Link to post
farhaven Posted March 2, 2007 ZDoom for editing and playing (mostly because of full mouselook,these days even more maps get made for a special source-port,which is in most cases zdoom and because of its great scripting features) and PrBoom / Chocolate Doom for watching/recording demos 0 Share this post Link to post
Steeveeo Posted March 3, 2007 GZDoom for obvious reasons (its modability) Used to use Doomsday but got friggin sick of constant Segment Violation crashouts during internet games 0 Share this post Link to post
Fusion Posted March 11, 2007 Boom baby. But if i had to pick a more advanced adaptation, Zdoom but of course. 0 Share this post Link to post
Mithral_Demon Posted March 14, 2007 Skulltag: Why? RAILGUN! Another reason why- Evil harder versions of Cacodemon and Baron of hell. Reason for Railgun- Instant Gib on monsters that CAN be gibbed, meaning imps, zombies, players. =P Reason For Better Cacos: You know how boring it gets to just see floating tomatoes that shoot purple-ish balls at you, I'd rather see something new for once! Reason for Better Barons: Belphegor, strong and fast, lots of health, great monster infighter. =D 0 Share this post Link to post
TimeOfDeath Posted March 15, 2007 ZDaemon for single player, coop and demo recording. PrBoom for playing, watching and recording. ZDoom for recording. 0 Share this post Link to post
chungy Posted March 16, 2007 Chocolate Doom - It's like the Doom I fell in love with, except I don't need DOS to run it :) 0 Share this post Link to post
Hobbs Posted March 16, 2007 These days I've switched to using mostly Chocolate Doom for everything. PrBoom has a rather stupid linux mouse issue that makes playing it a little more arse than I care to deal with, and in Chocolate Doom the issue is resolved. 0 Share this post Link to post
Torn Posted March 16, 2007 Zdoom for general use, chocolate for playing/mapping vanilla maps. 0 Share this post Link to post
Hekksy Posted March 16, 2007 I use Skulltag because it has everything I want singleplayer and multiplayer-wise. If for some reason a wad can't run in Skulltag, I use ZDooM. If I want to go classic, I either set classic flags in Skulltag or use Chocolate Doom. Once in a blue moon I'll play Zdaemon, and I'll probably play Odamex when its past beta stages. Overall I am a multiplayer Doomer. 0 Share this post Link to post
hund_ Posted April 9, 2007 gzdoom for mods like zblood and doom3. jdoom for vanilla doom[with md2's of course] ;) 0 Share this post Link to post
Venom Posted April 24, 2007 Doomsday mostly, but sometimes Zdoom. Haven't tried any of the others. 0 Share this post Link to post
Squonk Posted April 29, 2007 When I'm not using the originals exe, I often use PrBoom because it works fine on XP, enough old-school, and it's my favorite DM/coop port (Zdaemon is quite bugged and Odamex isn't enough playable yet). PrBoom plus for all demo stuff ZDaemon for CTF, NS coop and ZDoom for a few NS wads, and Heretic/Hexen too, sometimes 0 Share this post Link to post
Haloless0320 Posted May 3, 2007 Up until a month ago I used Doomsday,but i couldn't play some wads just because they had scripting so i started using Zdoom and GZdoom 0 Share this post Link to post
Siggi Posted May 3, 2007 As of now, chocolate-doom is pretty much the only port I frequently use for actually playing Doom. 0 Share this post Link to post
Kira Posted May 6, 2007 I use PrBoom for singleplayer, demo recording/watching and for some DM or coop... and I use ZDaemon/Skulltag/Odamex at the same time with Internet Doom Explorer. 0 Share this post Link to post
Aabra Posted July 5, 2007 I obviously use Skulltag pretty much exclusively. :-) I use it for all my multiplayer and single player needs. There aren't many things that it can't do as it's like 3 fabulous ports in 1.... (latest version of Zdoom, latest incarnation of GZDoom, and of course all the Skulltag features) In the rare case that a single player wad doesn't work in Skulltag then I'll run it in its intended port. I can't stress enough how grateful the Skulltag Dev team is to the Zdoom and GZDoom teams for permitting us to use their obviously fantastic work. 0 Share this post Link to post
printz Posted July 5, 2007 Eternity, but I really prefer vanilla and that wads be made to work on vanilla Doom -- or to be peaceful, to work for that v1.92. 0 Share this post Link to post
boomlala Posted July 5, 2007 PrBoom flagged as Vanilla for SP, ZDaemon for Multiplayer (but it's been a week since I could connect to the master server, so I'm thinking to go Skulltag). 0 Share this post Link to post