Freakin' Noob Posted November 24, 2006 Is there a WhackEd tutorial out there? because i want to (1) Speed up the chaingun a bit and (2) if whacked supports zdoom, is there a way i can boost the damage of the A_RailAttack? 0 Share this post Link to post
EarthQuake Posted November 24, 2006 The first part is easy, just lower the duration of each of the chaingun's frames (remember the lower the muzzle flash frames' durations too!) And as for modifying the railgun codepointer's damage, DeHackEd cannot do that. I think you'll need DECORATE. 0 Share this post Link to post
Freakin' Noob Posted November 24, 2006 Okay, my new chaingun is awesome. so does anyone know how to supercharge the A_RailAttack using the DECORATE lump? 0 Share this post Link to post
Scet Posted November 24, 2006 Wouldn't it be easier to just make a new decorate class that inherits from the chaingun, but with a few modifications? actor SuperChaingun : Chaingun 2002 { states { Fire: CHGG A 0 A_FireBullets (5.6, 0, 1, 10, "BulletPuff") CHGG A 2 A_GunFlash CHGG B 2 A_FireBullets (5.6, 0, 1, 10, "BulletPuff") CHGG B 0 A_ReFire goto Ready Flash: CHGF A 2 bright A_Light1 CHGF B 3 bright A_Light2 CHGF A 0 bright A_Light0 stop } } That should make a chaingun that s twice is fast and does twice as much damage. I'm new to using DECORATE though, so I can't guarantee this is 100% correct. 0 Share this post Link to post
Freakin' Noob Posted November 25, 2006 Nah, i just wanted to speed it up by about 25%. decorate lump is better for new weapons. what i really want is to boost my railgun... 0 Share this post Link to post
Scientist Posted November 28, 2006 Boosting your railgun: in your decorate lump there should be a line somewhere like: A_RailAttack(x,0,1,"FF FF FF","FF FF FF",10) You can have your railgun deal more damage by increasing "x". for example: A_RailAttack(100,0,1,"FF FF FF","FF FF FF",10) Further: changing the first and second "FF FF FF" will change the color of the inner and outer railgun-blast. 0 Share this post Link to post