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lupinx-Kassman

Mega Man X Doom

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GoatLord said:

I don't know if I wanna play this. Call me snooty, but I can't really deal with graphics that pixilated. Granted, Doom is pixilated too, but very professional looking. TC's such as Batman Doom and Action Doom proved that you can have a cartoony look within Doom and make it look good, but this, so far, looks too much like NES graphics. I dunno if that's what you were aiming for, but I don't see it really working within the Doom environment, even if the graphcis are consistently low-grade. They don't look bad, just too 8-bit.

Yup, definitely, but remember that the different TC are made by fans in destination of other fans.
Consequently, they could pardon the different lacks in graphic and sound.

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mickeymouse said:

You think someone will make a spongebob doom tc?


I can see it now.
"SpongeBob's Magical Killing Spree of DOOM"

Anyway, the detail level is just a tiny bit low and could use a bit more improvement. The former human sprites and normal textures also seem a little out of place amidst the cartoonish style of the custom ones.

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Make the textures and flats match the player sprite and you might have something...
But to tell you the truth I love the mmx series and I would never play this :\

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Alright Vega is adding more shading to the sprites, and remaking the weapons *sigh* the level is just a working stage, now that I know that you don't like it ill completely remake it.

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Okay, we get the picture, redo, got it. Kass shouldn't have posted the pics yet, because it was still a wad in testing. I did all the sprites and textures, so I apologize for the "cartoonish" or "8-Bit" look.

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I like the cartoonish look, as long as it's all cartoonish. I'll still d/l it out of curiosity at least. May be some cheesey 8-bit fun, booya!

Still, never liked the MMX's, Megaman2 & 3 are the only ones I've ever liked :p

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VegaKurtsa said:

Okay, we get the picture, redo, got it. Kass shouldn't have posted the pics yet, because it was still a wad in testing. I did all the sprites and textures, so I apologize for the "cartoonish" or "8-Bit" look.

It would look better if the textures matched the sprites. didja consider actually making some textures like they were from the original game?

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Freakin' Noob said:

It would look better if the textures matched the sprites. didja consider actually making some textures like they were from the original game?


We didn't consider it, instead we DID it -_-.

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lupinx-Kassman said:

We didn't consider it, instead we DID it -_-.


May we see the results?

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Seems like you're basically going to have to pull a TC to keep this from looking awkward. If you manage that, I may end up playing this.

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AlysiumX said:

Hello, I would like to very much join this project, see a while back i actually started to make my own megaman doom, only problem was I cant make sprites. I can make levels, i know dehacked to a t and i also have a pretty good knowledge of acs. Here is the beta i was working on...

http://tutorials.doomwadstation.com/maps/MegamanDoom.zip


O_O

AlysiumX! Consider yourself on the team!

Im making the web site right now, you will be on the members list.

Oh and heres a screenie of an upcoming space level for a space station (Space station Vrack to be precise, inspired by Fredrick Johannasen) (Note we haven't finished making textures so there are still a lot of doomish ones, do not worry that will be changed soon).

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Lizardcommando said:
Why is that Buster pointed towards the sky like that?

Or is that the Idle position or something?


That is the position after firing.

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Will you be using energy tanks or those extra max energy containers? Also, maybe you could use a Yashichi somewhere in the game.

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Lizardcommando said:

Haha! I think the Yashichi is more of a Classic Megaman series item than a Megaman X series item.

True, but they could sneak one in as a super secret item.

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I'd like to see sub-tanks included through some kind of scripting. That'd be bad ass (As long as the game was challenging enough and the sub-tanks did not ruin the game play).

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