MmM Posted November 27, 2006 This is a Rhodox monster from the Final Fantasy 6 video game that I made, along with an illustration. How it looks in the SNES game: Quick 'n dirty, rotating animation: Figure photos: Accessories photo: Mid-construction photo: 'Kupo for Rhodox' illustration (pencil line art, colored with GIMP): More information: http://kramwartap.fortunecity.com/rhodox.html 0 Share this post Link to post
VileSlay Posted November 28, 2006 nice. I used love pounding on those guys. like the item drops. I love the enemy designs in that game, as well as the rest of the series. can't wait for your next work. 0 Share this post Link to post
MmM Posted November 29, 2006 Well, you don't have long to wait. :) Here's a preview of the figure I started on yesterday, it's a Cook/Atomic Chicken from Mega Man 2. Game sprite: Mid-construction animation showing neck/head articulation: The sketch/paint guide I drew up to work from (note that the light and dark orange color notations should be orange and red instead--the NES' limited color palette messes with my eyes sometimes . . .) 0 Share this post Link to post
Lizardcommando Posted November 30, 2006 Nice stuff man. I can't wait to see the finished product (chicken badguy). 0 Share this post Link to post
VileSlay Posted November 30, 2006 sweet. love the neck articulation in the animation. can't wait to see the finish. 0 Share this post Link to post
MmM Posted December 2, 2006 I finished the Atomic Chicken late last night, so I haven't taken photos yet. The final figure has eight points of articulation (hips, knees, ankles, neck and head), so I ought to be able to come up with something interesting, animation-wise. I'll probably upload the webpage, photos, etc. for it early Monday afternoon after I get off of work. 0 Share this post Link to post