Vegeta Posted December 20, 2006 Dsm sent me this sprite in the "DOOM 2.5 times", unfortunatly it never was used, but perhaps someone wants to adopt this baby and give him a home inside a nice wad. http://img122.imageshack.us/img122/5496/scuba01km4.png The hand probably needs to be replaced with the standard hands, but I think it may work. If you feel like using it, please give Dsm the credit he deserves. 0 Share this post Link to post
Manc Posted December 20, 2006 Why is it called "scuba..." and it doesn't look like it's been doom palettized to me... 0 Share this post Link to post
Vegeta Posted December 21, 2006 I asked myself the same. I never asked Dsm, but I guess Ichor is right. "scub" is the sprite name, "a" it's group, and "0" it's number. Edit: The sprite is in the DOOM palette. 0 Share this post Link to post
Antidote Posted December 21, 2006 Ichor said:Maybe it's Soul Cube A. Haha, good one. How did you come up with that clever idea? I think it looks good... enough said. 0 Share this post Link to post
Manc Posted December 21, 2006 Ichor said:Maybe it's Soul Cube A. Oh sure take the logical way out! 0 Share this post Link to post
Vegeta Posted December 21, 2006 I have checked and surprisingly enough, that's the DOOM palette! 0 Share this post Link to post
Lobo Posted December 22, 2006 What ever happened to the Doom 2.5 project anyway? Is it completely dead? 0 Share this post Link to post
Vegeta Posted December 23, 2006 Well, Dartmerc seems to keep working on it from time to time, but as far as I know he only improves what's already made (scripts, and cosmetic things afaik). Kronos dissapeared. Nmn left the team to work on KDiZD. And I don't work in the project in almost a year. I lost the biggest part of my motivation when I were able to play DOOM 3 in my own computer (my main reason was a substitute for this desired game I couldn't play, then I changed my orientation looking at the quite different gameplay style DOOM 2.5 have that's somewhere in the middle of classic DOOM and DOOM 3). I did a map for the project, but my main task where monsters and pick up sprites (and collect random stuff for decoration), I reached a point that all the remaining monsters (Revenant, Cyberdemon, Fat zombie, both kind of commandos, may be something else) where out of my posibilities, probably not the cyber, but as it's saved for the last map (or one of the last) I never started with it. I designed the first sprite for Maledict, but same story here. The team work was very nice at the begining, then everyone wanted to impose it's own point of view spliting the team. Resently Dartmerc told me he started working in the mod again and asked me to back to the team, but I'm quite busy, and lost my interest for the moment, perhaps if I see a new version of the mod I get back at moding for this. It's a shame that there are many stuff that wasn't included in the final version (probably there are more unused monsters that included in these wads, but atm they're just sprites and nothig more), even two new maps I made using Nmn's texture pack (yet they need some work out). 0 Share this post Link to post
Azriel Posted December 23, 2006 I could adopt it if it has all the attack frames (that means a finished version of the soul cube). 0 Share this post Link to post
Coold00d Posted December 23, 2006 i may use it in my mod, i could proberly make a good shooting sprite for it 0 Share this post Link to post
zap610 Posted December 24, 2006 Coold00d said:i may use it in my mod, i could proberly make a good shooting sprite for it Oh please no. 0 Share this post Link to post
printz Posted December 24, 2006 Coold00d said:i may use it in my mod, i could proberly make a good shooting sprite for it You better make a white level for Doom3, find a way to lower the frame rate, then take photos of the soul cube in action, instead of drawing soul cube cartoons. 0 Share this post Link to post
Coold00d Posted December 25, 2006 i was gunna use a shot from a gun in power slave , not make a shitty mspaint one :P 0 Share this post Link to post