flower pig Posted December 28, 2006 I looked through everything I could on Google and DoomWorld... I was just wondering, from when work began to when it was playable and non-buggy, how much time did that take? I ask because I might be involved next year in a similar project, only in going from DOS to Windows XP and Vista... 0 Share this post Link to post
Linguica Posted December 28, 2006 DosDoom v0.61 had been released by March 1998, and the source was released in December 1997, so it didn't take very long at all. It only took a month or two for the source code to be cleaned up enough to be considered a "good" port, since by v0.61 DosDoom had moved on to adding new features and stuff. 0 Share this post Link to post
flower pig Posted December 29, 2006 Hmmm, thanks. That is very heartening to hear, though I assume it will be more difficult to port from DOS to XP... maybe not though. 0 Share this post Link to post
Linguica Posted December 29, 2006 There's plenty of XP compatible source ports, why would you need to do another one from scratch? 0 Share this post Link to post
flower pig Posted December 29, 2006 Oh.. I mean not of Doom, but of other games from the era. 0 Share this post Link to post
leileilol Posted December 29, 2006 They've been ported too. If it's not ported you could run DOSbox with it. If not then you're out of luck. 0 Share this post Link to post