Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

Usage of jDoom textures outside Doom?

Recommended Posts

Hi, I'm planning on turning my C#-Doom engine into a game of my own rather then a remake of Doom. My question is, is it OK to use the hi-res JDoom resources without a Doom IWAD? I know the textures are based on the ones done by id/Raven, but they look hand-made from scratch. I looked through the readme files for the resource pack but couldn't find any licensing information. Does anyone know if it's OK or if I'd wind up in some legal trouble?

Edit: Planned game is freeware of course.

Share this post

Link to post

What package is that, the jDRP?

In that case, you'd apparently need to make some sort of arrangement with Dani J. His site says the following about the v1.1 alpha (in the About page):

You may NOT use ANY part of the jDRP, either in part or in full, for any purpose other than with jDoom. You may NOT redistribute, repackage or publish any part of the jDRP 1.1 ALPHA, without prior approval from the current jDRP maintainer (Dani J). You may NOT use any part of the jDRP 1.1 Alpha as a base for other work.

Share this post

Link to post

Well if that's the case, maybe it's best to stick with the FreeDoom textures. They're easier to map with anyway.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this