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captmellow

vavoom keeps building nodes

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The newest Vavoom runs better, but there seems to be a glitch in that it keeps rebuilding the nodes--after every map. It gets really tedious waiting for it to go through 32 levels' worth of nodes every time you change maps.

I hope this gets fixed. I am intrigued by the features he has in this port, esp. the scripting/progs.

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Vavoom will:
- run horribly slow in software mode;
- quit with a segment violation;
- quit before a level starts in D3D mode;
- not run in all in OpenGL mode;
- just not work.

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I friggin' HATE Vavoom.
It won't work at all for me, no matter what I start it with: software, Direct3D, or OpenGL. With the launcher anyway.
Then when I try to run using the Vavoom95 utility, it gets right up to where you are just about to start playing, and the console comes down and says something about GL nodes.
Once again, I hate Vavoom!






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