jobro Posted January 10, 2007 Tired of not hearing these cliché ricochet sounds when playing Doom? Well I'm working on it. Planning to mod the zombies to include reload sounds of their respective weapons. 0 Share this post Link to post
Antidote Posted January 10, 2007 EarthQuake said:Well good for you. Agreed. 0 Share this post Link to post
myk Posted January 10, 2007 jobro said: Tired of not hearing these cliché ricochet sounds when playing Doom? Not really. (You asked.) 0 Share this post Link to post
jobro Posted January 10, 2007 Well 15 ricochet sounds are selected, random sound generated + pitch adjusted. Now only problem I have is with the A_JUMP decorate command. Sound is playing whenever a bullet hits the wall, and that sounds a bit unreal to me. You can help me in this thread. 0 Share this post Link to post
Vegeta Posted January 10, 2007 The shotguner and chainguner already have a reload sounds :-) Personaly I don't need that in the main game (or pwads not designed for this), but it could be an interesting wad if you make a realistic monster pack using marines or others and give them realistic behaviors, then find someone who'd like to make a map with them. Another chance should be to replace all the monsters with realistic marines. It could work for Survival Skulltag games. 0 Share this post Link to post
jobro Posted January 11, 2007 I'll try to make new monsters. First of all here is the Ricochet mod with just the ricochet effects. Unfinnished tho, but at least the ricochets works. 0 Share this post Link to post