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The Nutcracker

Can this ACS script work?

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If you read my "Monsters With More Than 1 Projectile Attack" thread, you saw I needed help making the monster. Well, the defintion is finished (still working on the sprite)and then I decided added in a health bar, which is where my problem began. It isn't hard to make the monster's total health display, but I would rather it be displayed more like the player's health, in the sence that it has 100% that decreases as the monster dies. The script I wrote is as follows:


#include "zcommon.acs"

script 1 (int arg1)
{
int x = getactorproperty(arg1, aprop_health);
int y = getactorproperty(arg1, aprop_health)*100;
while(getactorproperty(arg1, aprop_health) > 0)
{
setfont("bigfont");
hudmessage(s:"BOSS: ", d:y/x, s:"%";
hudmsg_plain, 0, cr_red,0.02,0.0, 0.1);
delay(1);
}
acs_execute(999,0,0,0,0);
}

Why doesn't this work?

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