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ragnew

Zdoom question regarding invisible monsters.

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I was running through Beyond_death.wad (a pretty kick ass hr-like map) and came to the conclusion that the invisible monsters kind of suck ass. They're not too hard (aside from the revenant horde), but all in all just annoying.

Does anyone know if there is a parameter that can be set in the command line that would keep said monsters from being invisible? Or am I just SOL?

Thanks much.

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Nope, those are stealth monsters. They cannot be told to be visible. Your only bet is to go and change the monsters from their stealth counterparts to the normals ones in a map editor.

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I thought you can turn them off with the Compatibility options under "Disable Stealth Monsters". Or maybe that's only with Skulltag...

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try r_drawtrans 0

Edit: Owell, that only kills their fading animations, so they just go from fully visible to invisible instantly.

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Put this in a DECORATE file:

actor OSArachnatron : Arachnotron replaces StealthArachnotron {}
actor OSArchvile : Archvile replaces StealthArchvile {}
actor OSBaron : BaronOfHell replaces StealthBaron {}
actor OSKnight : HellKnight replaces StealthHellKnight {}
actor OSCaco : Cacodemon replaces StealthCacodemon {}
actor OSDemon : Demon replaces StealthDemon {}
actor OSCommando : ChaingunGuy replaces StealthChaingunGuy {}
actor OSDoomImp : DoomImp replaces StealthDoomImp {}
actor OSFatso : Fatso replaces StealthFatso {}
actor OSRevenant : Revenant replaces StealthRevenant {}
actor OSSergeant : ShotgunGuy replaces StealthShotgunGuy {}
actor OSTrooper : ZombieMan replaces StealthZombieMan {}

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