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Lizardcommando

Fixing texture misalignments with Wad Author

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So I'm using Wad Author to make a single player map for Doom 2. It can run with vanilla Doom 2 as far as I can tell. It's the first map I've made in a few years.

Anyways, I've put up these light things in my map but the textures for it are fucked up. How would I fix it?

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You could make custom flats. I've done that a lot with awkward lighting setups.

But sometimes it's just easier to shift the map onto a proper grid.

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Lizardcommando said:

Ok.

So for future references, is it best if I have the grid set to 64 x 64?


There should be some 64x64 lines in WA, there have some other colors than the other lines. I use 8x8 grid in Doom Builder.

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Lizardcommando said:

So for future references, is it best if I have the grid set to 64 x 64?

The default grid setting is 64*64. So if you do not make the grid coarser (e.g., 128*128) or finer (e.g., 32*32), any sector you create will be properly aligned within a 64*64 grid space. This means that you will not have any flats (i.e., textures for floors and ceilings) that are "misaligned", as in your screen shot.

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