Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Lizardcommando

Fixing texture misalignments with Wad Author

Recommended Posts

So I'm using Wad Author to make a single player map for Doom 2. It can run with vanilla Doom 2 as far as I can tell. It's the first map I've made in a few years.

Anyways, I've put up these light things in my map but the textures for it are fucked up. How would I fix it?

Share this post


Link to post

You could make custom flats. I've done that a lot with awkward lighting setups.

But sometimes it's just easier to shift the map onto a proper grid.

Share this post


Link to post
Lizardcommando said:

Ok.

So for future references, is it best if I have the grid set to 64 x 64?


There should be some 64x64 lines in WA, there have some other colors than the other lines. I use 8x8 grid in Doom Builder.

Share this post


Link to post
Lizardcommando said:

So for future references, is it best if I have the grid set to 64 x 64?

The default grid setting is 64*64. So if you do not make the grid coarser (e.g., 128*128) or finer (e.g., 32*32), any sector you create will be properly aligned within a 64*64 grid space. This means that you will not have any flats (i.e., textures for floors and ceilings) that are "misaligned", as in your screen shot.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×