Icarus Posted February 14, 2007 I'm planning on making a Deathmatch .wad, and on one of the maps, I wanted to have a room full of troopers you had to fight to leave an area. I was just curious as to how setting the troopers to Multiplayer flags only would a)Affect scoring b)Actually work I'd try it myself, but i have noone to play against to check it. Ta. 0 Share this post Link to post
Vegeta Posted February 14, 2007 I never tried it. You can test this with bots, or opening a server. The easiest way should be this -Start a new game in Skull Tag (in the Deathmatch episode) -At the console type many times "summonfriend archvile" -See what happens with their scores. Now, the problem is that I don't know if all the ports (and vanilla exes) behave the same on this topic. 0 Share this post Link to post
Grazza Posted February 15, 2007 Yes, you can have multiplayer-only monsters. The original iwads use this, and so do many well-known pwads. Though if your wad is intended as deathmatch-only, there is no real need to specify that they are only for multiplayer. You don't get a frag for killing monsters, and you don't lose a frag if a monster kills you. You do lose a frag if you kill yourself, or if the environment kills you. One way to test this on your own is by setting up a one-player multiplayer game (how you do this varies between ports, and some don't have an easy way to do it) and using the -altdeath parameter. For instance, if you use this when playing Doom2 map17, you'll get the MP-only cyber in the central area. 0 Share this post Link to post
Icarus Posted February 16, 2007 Ah, thanks guys. As long as the Scores aren't effected, than thats dandy. Cheers :) 0 Share this post Link to post