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Enjay

BFE1F0 problem

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Not sure if this is known about...

This has come up in a couple of WADs that people have been working on recently. The entry BFE1F0 (last frame of the BFG main explosion - just a green line) does not preview properly. XWE shows it as data rather than showing a picture of the sprite and at least one person has managed to end up with corrupted data in their WAD as a result.

I checked with doom2.wad and doom.wad. In both WADs, the entry did not show properly in XWE but other tools were able to handle it just fine.

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Yes, Mac53 and I both noticed this. I can run the wad fine with ZDooM & GZDooM. And of course, as Nigel pointed out, DooM2 and DooM run fine, even though XWE does not display the graphic - just the raw data. Perhaps one more thing for your to-do list, Csabo?

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This was a very easy fix, grab the last beta.

Doom images don't have any header, it's just a bunch of bytes. Because XWE supports so many different formats, it's trying to be really careful in determining what's a valid Doom image. That particular one was right on the boundary of how many bytes a DGF lump can be for the given dimensions. Anyway, thanks for pointing it out.

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In the case of mac53's sprite replacement, the BFE1F0 entry was reported as outright broken by ZDoom and other source ports at startup, so the problem is/was worse when it was edited for any reason.

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