Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
JoelMurdoch

Joel's Eternity Tricks: No Finale Text

Recommended Posts

I'm just working on the Spear of Destiny mod, bringing it up to date with modern Eternity so my old Boom mod is not needed. The finale is just a 320x200 graphic with no text scrolling over it. I hacked out the text in the original engine, but I could see no way to stop it in Eternity. So I set up this map information lump in the MAP19 marker...

[level info]
levelname = angel of death: floor 21
endofgame = true
inter-backdrop = END1
intertext = ENDTEXT

END1 is the name of the graphic. ENDTEXT is a data lump. Ordinarily you would put the finale text in there, but in this case I just put a space. Works perfectly. Graphic displays with no pesky text.

Share this post


Link to post

You can certainly do it that way. But see the other thread where I've offered to create a slideshow finale type for you. You may want to use that instead ;) Also, I strongly suggest using the global EMAPINFO lump instead of putting your MapInfo data into the map headers. It will cause you significantly less pain later on.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×