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EANB

My First level.

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http://hyperupload.com/download/027658e291/Bhouse.zip.html

This is my first attempt at a level. Do I show potential? Tell me what you think.

Edits:

Initial Version: http://hyperupload.com/download/027658e291/Bhouse.zip.html

Second Version, switch problem:

http://www.savefile.com/files/733481

Doom1 to Doom2 graphics (required):
http://www.doomworld.com/afterglow/textures.shtml

Switch Problem Fixed, Spider Mastermind Removed:
http://www.savefile.com/files/735498

(latest)Skill support added, way out of imp pit:
http://www.savefile.com/files/735630

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It's bad. That said, you will undoubtedly get better. Here are a few things you could work on.

-Height variation; less 128 tall sectors.
-Better monster placement -- more strategic and not omg room full of monsters.
-Your lighting makes no sense. Think more about what is giving off the light and how it would flow through the environment.
-Nothing in the map feels like it has a purpose for being there. All the rooms are abstract shapes.

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it is not bad for a first map,but as RoneKyakone said,you could improve lighting and monster placement. For example at the very beginning there's an area with open sky and flashing light right next to another area,which also has open sky,having a steady level of light. It also would be nice to make the corridors wider to give the player more space for dodging. The monster placement in the last room reminded me of Deus Vult,where you stand right in the middle of a circular room and tons of monsters start teleporting around you.

Other than that,I liked playing the map,you definitely have potential and talent :)

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Well I really liked this. 400+ monsters, tons of ammo and carnage and not too difficult. Solid architecture, Doom2 randomised hell style texture theme - and as such, I don't think there's anything wrong with the lighting. However please consider turning off the glow in sector 51 (just past the red door), it was annoying.

One bug I noticed, sector 328 is marked as a secret but is inaccessible. I think maybe you intended it to be a door, perhaps with something in the cage with the barons on the other side, but didn't set the linedef type.

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The map is quite good but it is unproportional. Look at the door entering the blood area with the arch viles. That door should be smaller imho. None the less it is a good first map!

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I'm having trouble uploading a new version.
It doesn't matter anyway, I'm going to remake the level completely.

And yes they are my fav monster.

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I thought it was a very good slaughterfest type level. The only thing I'm not too big on (myself anyway) is the huge abundance of monsters in the levels secret areas. I always find it more appealing when the secrets are more traditional (rooms with powerups and no enemies).

I really like it, the only thing that was missing was the cyberdemon. Keep the large amount of Hell Knights and Barons.

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No, both of them are textured like Episode 4.

I usually compare Episode 4 with first six levels of Doom 2, Darkening 1 or Crusades. All of them are brownish, dark and cramped.

EANB, maybe you should lower the brightness and make smaller passage sectors.

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EANB said:

I think I'll give up on this. If someone else wants to, they can finish it.

I've started on another level, for E4M1...

http://i165.photobucket.com/albums/u49/EANB/DOOM0000.png
http://i165.photobucket.com/albums/u49/EANB/DOOM0001.png


given up!?!

Well the map has just WAY TO MANY BARONS OF HELL and has no zombies witch sucks but other than that (and little ammo) the map is ok.

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Wow. So many barons.

A pretty good map. It gave me a couple of "oh shit" moments like hearing all those monsters teleporting.

I got to the exit but didn't get 100% kills or secrets. My hand cramped up from holding the fire button down on the mouse :)

The gameplay was a little predictable. Open door, step back, let loose with the rocket launcher, repeat.

The screenshots for the new level look good. Just ease up on the number of monsters 'k.

Oh, one tip. Don't contain archviles in cages. I hate this whenever I see it. If you use them, use them sparingly but let 'em roam free and do their raising the dead bit. They are also much more challenging to kill when they are running around. More dangerous too.

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It's been a while, and after many tried and failed attempts at other WADs I decided to remake this after all.

http://www.savefile.com/files/733481

Its been tested in Zdoom and Gzdoom, and it was made for Doom2 format. I hope this one is better, the last half of the level has been changed alot so its less slaughterfest.

You will also need the Doom textures for Doom II WAD which can be found here:

http://www.doomworld.com/afterglow/textures.shtml

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Umm, wow..

I don't know what to say. It seems like an experienced mapper made the map, but then a 8 year old placed enemies everywhere. There are way, way to many monsters later on in the map.

Also, the room with the imps, on the pedestals, I fell down there, and there was no way back up, you had to die and restart the map all over again. So I no clipped back up, ran across and there was no way to get across the little wall, so I no clipped past that where the zombies are, I killed them, opened the door ran straight and before I could see anything I teleported out and that is where I was consumed by about 50 barons, a spidermastermind, a cyberdemon, a couple of demons and revenants.

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Hmm.. I always seem to have trouble with monster placement.

You need to activate switches from the previous areas to lower those red walls, I thought I made sure you could get back if you didnt press them...

I'll work on it more.

Edit: I see the problem now, you could miss the switch at the start of that area.

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It doesn't even work. I tried opening it in gzDOOM, but it played the original DOOM 2 maps. I opened it with Doom Builder, but it says it's not a IWAD or a PWAD.

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heh,that may be because it isn't a wad file at all. the unix utility file reported "data" as a file type,which means it's most probably garbage. EANB,could you reupload the file,please?

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There still isn't a way out of pit where the imps are. I think there are a few to many cacodemons in the last room.

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