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Sequentialy tagging selected sectors

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Ever had a level with over 300 sectors that you have to tag? Say if you where to create a maze that was rendered anew eachtime the level was played then you had to tag up all walls to be able to close / open 'em randomly. Why not add this into DoomBuilder? You select the range of sectors to be tagged. Select this function from the tools menu. It detects the first free sector tag available and tags from it and forward.

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Or if you want some more control you could even select the start sector to use, then let DB check if the current sector is in use allready and assign a new tag.

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