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GzStarWars

How to start straight into cam mode?

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I've played a few wads that when you begin the game, instead of starting off with gun in hand, you find yourself following the cam around a bit, then eventually it leads back to the character and you can begin playing the game.

Can someone explain to me how this is done?

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well,those wads seem to have an open script like this:

script 1 open
{ ChangeCamera(1,1,0);
  // some movement stuff for camera 1 here
  ChangeCamera(0,0,0);
}

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northsea.wad uses the camera effect you mentioned. You can figure out how it works by opening the wad in DoomBuilder and XWE

your script should look like

#include "zcommon.acs"

script 1 OPEN
{
ChangeCamera(#,1,1);
}

Note the "#" in the script refers to the tag number of the moving camera thing in your map.
farhaven uses "1" in his example. Northsea.wad uses "7"

In your map you should place a moving camera thing (9072) to define the starting point of your camera's journey.
You must also place Interpolation points (9070) to define the path of the camera.

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