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Extra Textures...? (Heretic related.)

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Well I decided to try heretic out for Map making, and I was wondering.. Has anyone ever made extra Textures/flats for Heretic? Since the number of flats/textures seems to be a bit Small to work with.

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You can use whatever textures you want, you just need to convert them. This solution involves using Deepsea (the free trial can be downloaded) Deep offers this solution in another thread:

Yes - DeePsea F7:)

There are 3 ways to do this - I'll list the one with the least amount of work first which is exporting all the graphics you want into a single PWAD.

1. First select project you want to get the graphics from. For example, let's say it's HEXEN.PRJ.

2. First make sure you "Clear All Files" to make sure you have no graphics loaded from an external PWAD. Unless you want to convert the graphics in the PWAD too.

3. Now select F7 - Export. Check just the Graphics box and unselect all others. Then press show selected.

4. Check the "Grouping" box on the right and now press Select All.

5. Press WAD, select 1 PWAD and pick a file name to save all the graphics. Now you have all the graphics in one PWAD.

Now switch to the DOOM2.prj (or whatever) and also make sure you "Clear All Files" again. Also press F5 and on the right hand side type 500 in the "Additional Lump Entries", box. Exit and restart DeePsea.

6. Now open up the file you created.

7. Press F7 - DeePsea Graphics Editor and Select "Convert Textures" (sometimes an error message comes up, just ignore). Choose HEXEN as the graphics type.

8. Click Save All. You can save on top or make a new file. All done.


Another way is to export the Texture, Flats and Sprites in F7-DeePsea Graphics editor and make a file for each type - this won't get extraneous graphics though.

And yet Another way is to use the F7-Export, select all graphics as before in HEXEN.PRJ and then click BMP to export as individual images to a NEW directory which will make the next step a lot easier to do.

Then you can use F7- Merge Import and read all the BMPS back in using the DOOM2.PRJ. This is where the multi-open select comes in handy. Select about 1/2 the BMPS all at once in the Open Dialog using Shift+cursor key. Then select the other 1/2.

Choose your target (existing or new) and Save All.

For all the methods - Insert appropriate SS_START/SS_END FF_START/FF_END as appropriate. Goes pretty fast compared to any other method, although the first method is the fastest

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Is there another way to do that? I'd rather not download DeePsea just to upload some textures into a Heretic PWAD.

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Not that I know of. I remember doing this myself a half a year ago and it took me about 20 minutes and two attempts.

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