Steeveeo Posted April 13, 2007 I have searched the forums and came up with nothing. How do you add alpha channels to sprites in GZDooM? I have a nice lens flare I want to add (in TGA format) that a friend got me. But even if I alpha channel it in Fireworks it still comes up with the black background in XWE. 1. Will the black background disappear when in GZDoom? 2. If not 1, then how to get rid of it? Heres a link to the flare: http://www.savefile.com/files/634284 so can someone please help? 0 Share this post Link to post
Graf Zahl Posted April 13, 2007 GZDoom uses an alpha channel if it is present in a graphic so it depends on the program you use to import it into a WAD. 0 Share this post Link to post
Steeveeo Posted April 13, 2007 I use XWE On a related note, how do you import PNGs into a wad with XWE without it automatically compressing them? 0 Share this post Link to post
Graf Zahl Posted April 13, 2007 There should be an option 'import as raw data' or similar. 0 Share this post Link to post