Grazza Posted April 16, 2007 Yay, new trick, kind of. Possibly many of you have noticed this before (with the thought "How the hell did I end up here?"), but I don't recall any discussion of it being deliberately used as a trick. Anyway, it is possible to fall down through a 32-unit gap in much the same way that you can glide through a 32-unit gap. short demo on MM2 map19 just to show the idea My impression is that the dynamics are akin to the flat-face 32-unit glide (i.e. low movement speed needed). In the MM2 map19 example, I find it easier in an east-west direction than north-south (which I didn't succeed with at all in fact). However, I don't know if that is a general rule, or something specific, or just my incompetence. Maybe this trick idea could be used for some fairly drastic short-cuts, or perhaps just for a little time-saving. 0 Share this post Link to post
xit-vono Posted April 16, 2007 Hmmm that's an interesting trick. Reminds me of the hr02 speedruns. 0 Share this post Link to post
Belial Posted April 16, 2007 I've had it happen to me in PL21, at the megasphere pillar. 0 Share this post Link to post
Grazza Posted April 17, 2007 xit-vono said:Reminds me of the hr02 speedruns. Yes, I'm sure it is very closely related. In all the 32-unit glides that I can recall where there was a height difference, the player dropped down to the floor level of the 32-unit gap as soon as the glide started. That's where the idea came from, in fact.Belial said:I've had it happen to me in PL21, at the megasphere pillar. Now that would make for a neat trick if you couldn't just glide around it normally. :( I got this effect accidentally in Ksutra map02, while attempting the archie jump (not much use there, as you just drop down into the lava and die). Now that I think about it, that was a north-south direction. 0 Share this post Link to post
Opulent Posted April 17, 2007 wow. interesting.... because it plays with where the engine thinks you are on the z-axis. very hard to find places to use it... certainly could design a map to exploit this trick. very cool. 0 Share this post Link to post
Gusta Posted April 17, 2007 Damn, this trick already appears in one my KS2 map ... so well now it's known and will be perhaps easy to find there. I found this kind of trick in Ksutra map02 before exit place btw. 0 Share this post Link to post
Searcher Posted April 17, 2007 I doubt I am the only one to wonder this, but is this principle the same reason we sometimes fall through 3d bridges when creeping slowly across them. Anyone care to speculate or does anyone actually know? Sounds like an interesting thing to actually exploit in creating a map. 0 Share this post Link to post
Fredrik Posted April 17, 2007 The only way you can fall through a 3D bridge is that it is incorrectly constructed. 0 Share this post Link to post
Searcher Posted April 17, 2007 I am sure that you would know. OK, Thanks. That always made me wonder. 0 Share this post Link to post
VinceDSS Posted April 22, 2007 I encountered this quite a few times. But it often got me stuck in a 32 units wide section... :) The one in the Iwad I can think about is in map21, at the RL pedestal. I remember falling thru the switches side one time, and wondered what happened :) 0 Share this post Link to post