MikeyScoots Posted April 20, 2007 Since the newstuff hasn't been updated in god knows how long, might as well put up here for now. http://www.doomworld.com/idgames/index.php?id=14857 0 Share this post Link to post
kristus Posted April 20, 2007 This just in, "God knows how long" apparently equals 2 weeks. 0 Share this post Link to post
Searcher Posted April 21, 2007 I enjoyed the map. It was fun and nicely done. Nice job. You said in the text file "boom\Limit removing" On my system boom won't even start it up because of (10) texture errors. Does it run with boom/PRBoom on your system? It runs just fine with ZDoom, since it is far more forgiving of editing mistakes. 0 Share this post Link to post
myk Posted April 21, 2007 "Boom/Limit Removing" sounds like Boom features but exceeding Boom's limits (perhaps having more than 32768 sidedefs). That is, the two aren't interchangeable. "Limit Removing" alone means the plain Doom format without limits. 0 Share this post Link to post
MikeyScoots Posted April 21, 2007 I tested this with zdoom, but I made it in Boom format. It didn't really do anything groundbreaking that shouldn't cause Boom to start but ah well. 0 Share this post Link to post
NiGHTMARE Posted April 21, 2007 Some of the new textures in the TEXTURE1 lump reference non-existant patches. ZDoom will still run if this happens, but Boom and several other ports won't. 0 Share this post Link to post
Siggi Posted April 22, 2007 Bloodskull said:It didn't really do anything groundbreaking that shouldn't cause Boom to start but ah well. [/B]Quite correct, mapping errors are not in any way groundbreaking. 0 Share this post Link to post
Steeveeo Posted April 22, 2007 I liked it, but it was quite short...or maybe I've just been playing those 25 minute levels too long... 0 Share this post Link to post
Tormentor667 Posted April 22, 2007 Very nice map indeed although I wouldn't call it that unlinear as some decisions make the map almost too hard to beat it and others make it by far too easy, so in a certain way, the player is forced to get the yellow key at first (for the rl and the pr) 0 Share this post Link to post
daimonreloaded Posted May 5, 2007 few texture errors but a beatyful map 0 Share this post Link to post