didy Posted May 14, 2007 When Keen gets hurd one can see the blood sprites. These sprites are shared with other monsters. How can I avoid to see these sprites when Keen gets hurd but still be intact for the other monsters? It is for boom ports and I am using Whacked2. 0 Share this post Link to post
Xaechireon Posted May 14, 2007 You mean to make Keen not bleed? There's a flag box that says something about puffs and blood, you have to either tick it or untick it, I'm not sure, cause I haven't installed WhackEd2 since reformatting. 0 Share this post Link to post
didy Posted May 14, 2007 yes it is, thanks but prboom+ and eternity seem not to like it when using a crusher, than Keen is still bleeding (to shoot on Keen works fine) 0 Share this post Link to post
printz Posted May 14, 2007 You might want to change Keen's sprites and sounds as well while you're at it, unless you're working on a Commander Keen inspired Doom project. SS Nazis and Commander Keens used in serious (or plain Doom, that is) maps aren't widely accepted, though I'm nothing against them... 0 Share this post Link to post
didy Posted May 14, 2007 The sprites are already changed and the sound will be changed, so it will not be a Keen/SS Nazi project. Btw here are two screenies from the second map (there will be two maps). http://img236.imageshack.us/my.php?image=map0201he0.jpg http://img159.imageshack.us/img159/9374/map0202du7.jpg If it is possible to solve the port-problem I mentioned above, please let me know. 0 Share this post Link to post