RPo Posted May 27, 2007 I am just wondering because I wanted to build a WAD that has the level progression of Final Doom for Playstation, since I used to play that alot when I was younger but wanted do it with the functionality of the PC. 0 Share this post Link to post
EarthQuake Posted May 27, 2007 Welcome to Doomworld. I'm not quite sure what you're wanting to pull off here. Are you questioning the legal aspects or are you asking if you can/how to do it? If it's the former, you can take copyrighted material and do whatever you want with it as long as you do not release it to the public. If it's the latter, then it depends on the levels and the wads they are contained within. Some wads only have map data in them, so you can easily rip them out with a wad/lump manipulator (like XWE) and stick them into one wad, renaming the map lumps as you go along (MAP01, MAP02, etc). However, some maps use other resources found in their wad, like music or textures. Then it gets complicated. If it's something else, please clarify. We'll be happy to help answer your questions. 0 Share this post Link to post
Graf Zahl Posted May 27, 2007 And don't forget that certain map actions (e.g. MAP07's Mancubus and Arachnotron specials) are limited to specific map numbers. If you want to toss these around you may have to consider using a source port that allows it. 0 Share this post Link to post
RPo Posted May 27, 2007 EarthQuake said:Welcome to Doomworld. I'm not quite sure what you're wanting to pull off here. Are you questioning the legal aspects or are you asking if you can/how to do it? If it's the former, you can take copyrighted material and do whatever you want with it as long as you do not release it to the public. If it's the latter, then it depends on the levels and the wads they are contained within. Some wads only have map data in them, so you can easily rip them out with a wad/lump manipulator (like XWE) and stick them into one wad, renaming the map lumps as you go along (MAP01, MAP02, etc). However, some maps use other resources found in their wad, like music or textures. Then it gets complicated. If it's something else, please clarify. We'll be happy to help answer your questions. What i'm trying to do is make a WAD that is similiar in level progresion as the Playstation Final Doom, which used parts of Master Levels and the expansions that made up the PC Final Doom (ML, TNT, Plutonia). The Playstation Final Doom was a single grouping (i.e. no seperate WADs) but broke into Episodes like Doom 1 (Thy Flesh Consumed and etc.), except it didnt have as many levels as they did and had them in different ordering It was like: Episode 1 - Master Levels 01. Attack.WAD from Master Levels 02. Virgil.WAD from Master Levels 03. Canyon.WAD from Master Levels 04. Combine.WAD from Master Levels 05. Catwalk.WAD from Master Levels 06. Fistula.WAD from Master Levels 07. Geryon.WAD from Master Levels 08. Minos.WAD from Master Levels 09. Nessus.WAD from Master Levels 10. Paradox.WAD from Master Levels 11. Subspace.WAD from Master Levels 12. Subterra.WAD from Master Levels 13. Vesperas.WAD from Master Levels Episode 2 - TNT 14. System Control - Level 1 of TNT 15. Human Barbeque - Level 2 of TNT 16. Wormhole - Level 4 of TNT 17. Crater - Level 12 of TNT 18. Nukage Processing - Level 13 of TNT 19. Deepest Reaches - Level 16 of TNT 20. Processing Area - Level 17 of TNT 21. Lunar Mining Project - Level 23 of TNT 22. Quarry - Level 24 of TNT 23. Ballistyx - Level 26 of TNT 24. Heck - Level 28 of TNT Episode 3 - Plutonia 25. Congo - Level 1 of Plutonia 26. Aztec - Level 3 of Plutonia 27. Ghost Town - Level 5 of Plutonia 28. Baron's Lair - Level 6 of Plutonia 29. The Death Domain - Level 20 of Plutonia 30. Onslaught - Level 10 of Plutonia So I basically want to make a single WAD that's broken into 3 episodes that use those particular levels from those various PC WADs 0 Share this post Link to post
Grazza Posted May 27, 2007 The answer is no. At least, if you do, then it must be only for your own amusement - you could not make it publicly available. 0 Share this post Link to post
RPo Posted May 27, 2007 Grazza said:The answer is no. At least, if you do, then it must be only for your own amusement - you could not make it publicly available. Yeah, that was my intention. I know I cannot give out material I didn't make, especially material from a commercial product. This is mostly spurred on from nostalgia - I want a single Final Doom wad with all the levels I remember. Playing the full Plutonia is so disorienting. Also to take advantage of the new frontends for Doom and the fact the PC levels are harder. 0 Share this post Link to post
myk Posted May 27, 2007 If you do that for personal use, all you need to do is split those levels into three wads, each starting at level 1, and play each wad separately. You could also use an advanced engine to stitch them together into actual episodes, but why bother with that detail and embellishment if it's not something you can release to the public? EarthQuake mentioned the tools and the means to do this, above. The best way to go is to start with the base IWAD (Plutonia or TNT) delete the levels that don't apply, and rename the others. With the Master levels, open each and rename the level to the appropriate episode level, then you can open the first one and start importing the others with XWE. The only possible issue would be if any use custom resources, where you'd have to include TEXTURE1 and PNAMES (one each) with the info for the combined resources. I seem to recall they don't have new graphics, but I could be wrong. If they don't, the process should be easy. You might also have to rename music lumps lumps within Plutonia and TNT, and certainly any name level lumps (cwilv). 0 Share this post Link to post
RPo Posted May 27, 2007 [QUOTE]myk said: [B]If you do that for personal use, all you need to do is split those levels into three wads, each starting at level 1, and play each wad separately. You could also use an advanced engine to stitch them together into actual episodes, but why bother with that detail and embellishment if it's not something you can release to the public? /QUOTE] Sounds easy enough. Thanks for the info. But, out of curiousity, what would be an engine I could use to do that stitching? I figure I could give myself something to do and then burn that .WAD I make to a disc and keep it for all time. I was also of thinking of inserting the endings to each chapter as they were in the PS game. 0 Share this post Link to post
myk Posted May 27, 2007 RPo said: But, out of curiousity, what would be an engine I could use to do that stitching? I figure I could give myself something to do and then burn that .WAD I make to a disc and keep it for all time. Something with MapInfo support (such as ZDoom or Eternity), or, I believe, something with customizable definition files (such as EDGE). The biggest hurdle would be merging the textures from both Plutonia and TNT (they have to read all their multi patch textures from one TEXTURE1 lump). Maybe DeePSea could be of help here. In this stitched up case the levels would be numbered like in the PS (01-30). I was also of thinking of inserting the endings to each chapter as they were in the PS game. Yeah that should be possible, too. 0 Share this post Link to post
RPo Posted May 28, 2007 Thanks again. I got the programs and i'm starting to edit the WADs. It's not as easy as it seems, but i'll learn through trial and error I guess. Edit: Where might I be able to find an editor named WADCat? 0 Share this post Link to post
Use Posted May 28, 2007 You mean WadCAD? That's the closest editor I know to that name, but it's very old and not used anymore. 0 Share this post Link to post
myk Posted May 29, 2007 This seems to be it. It's rather old, though, and I doubt it will do the more complex things (like merging the TEXTURE1 lists). 0 Share this post Link to post