manzer Posted June 13, 2007 MAP03 is coming along, but not finished quite yet. Just messed around in Skulltag with it. These shots aren't all that great but they will likely be the last shots until everything is done. That, hopefully, will be in a week or so! 0 Share this post Link to post
Guest DILDOMASTER666 Posted June 13, 2007 I like your style man. It's slightly underdetailed for my tastes but that damn sure wouldn't stop me from playing this WAD when it comes out. Great work. 0 Share this post Link to post
manzer Posted June 13, 2007 MancerXX 4 map beta tonight after I get the wad compiled. There will be a temporary Skulltag server available. Look for it using the IDESE program included with ST. 0 Share this post Link to post
Tango Posted June 13, 2007 No ZDaemon? You're likely to get more worthwhile feedback from ZDaemon. 0 Share this post Link to post
Dutch Doomer Posted June 13, 2007 Looking really nice enough detail for me who really pays attention to detail in an online fragfest, detail isn't really important in dm maps methinks. The layout and item placement are more important imo. 0 Share this post Link to post
manzer Posted June 13, 2007 Well this beta version will be open to everybody that wants to check it out, so if anyone with enough upstream wants to toss up a zdaemon server then I'm there. But for now I can definitely get a Skulltag server going. I'll poke around IRC some more and see if anyone wants to put up a ZD server. 0 Share this post Link to post
Mechadon Posted June 13, 2007 Lookin' pretty damn hot there manzer. I'll be sure to check this out...and maybe even give you some feedback, if you'd like :) 0 Share this post Link to post
manzer Posted June 14, 2007 Alright the beta is ready to go. Download is located at: http://www.doomworld.com/manzer/mancerxx/beta/mancerxxbeta.zip Of course all feedback/comments/suggestions are welcome. You can direct them here or email me. Players who can jump on the skulltag server would be even better. :) If anyone puts up a zdaemon server let me know. 0 Share this post Link to post
manzer Posted June 14, 2007 Okay late night update. Not sure if anyone from the forums joined up on the ST server or if it was mostly people auto-downloading the .wad but sorry for the server trouble. It turns out this is not the server's fault at all. But rather due to a bug in Skulltag itself! I've found out that due to a major change Skulltag had in version .97b certain maps can cause the server itself to crash when played online. Several maps, even ones released in the mid to late 90s, are affected by this. MancerXX happens to be among the affected. Hopefully it will be fixed in the next release. :) On the other hand if you play vs bots it is rock solid. The tested ZDaemon server worked great though. So if you plan on hosting a server with this beta version of the .wad, make it ZD. :P 0 Share this post Link to post
manzer Posted June 17, 2007 Alright I'm finishing the .wad up tonight. I'm not going going to have a lot of free time in the coming weeks and this is mostly done. Anything I do from this point would be so minor that it doesn't really matter. Look for the final version on your Doom archive of choice in the near future.. :) 0 Share this post Link to post
Afterglow Posted July 15, 2007 Hey jerkstore, are you going to officially release this? 0 Share this post Link to post
iori Posted July 15, 2007 Looks absolutely fantastic. Hats off to you! 0 Share this post Link to post
manzer Posted August 5, 2007 Afterglow said:Hey jerkstore, are you going to officially release this? Some day! Is the archive back up yet? 0 Share this post Link to post
Tango Posted August 5, 2007 Yeah, and it's been back up for a few weeks. :P 0 Share this post Link to post
manzer Posted August 31, 2007 I finally got around to uploading the .WAD to the archives, so there ya have it. Wish I'd have had a little more time to polish things up (not to mention finish the lighting in MAP04..) but I'm swamped. It's good the way it is, perhaps I'll update it later on if anyone gets any enjoyment out of it. Final page is here. 0 Share this post Link to post
Cupboard Posted August 31, 2007 Hey good work. I'll be sure to give them a spin this weekend. 0 Share this post Link to post
myk Posted September 1, 2007 Fine handful of levels there. They should provide some interesting matches. If you were to change FF_END to F_END they would work right out using Doom2+, and it wouldn't affect other engines adversely. 0 Share this post Link to post
manzer Posted September 9, 2007 myk said:Fine handful of levels there. They should provide some interesting matches. If you were to change FF_END to F_END they would work right out using Doom2+, and it wouldn't affect other engines adversely. Thanks. Where were you when I had the beta version up here? ;) My goal was full compatibility with ZDoom primarily, I guess this will be something that needs fixed another time. 0 Share this post Link to post
Cybershark Posted September 12, 2007 ooh wow, i only just spotted this thread! this is all great to hear - and to see - as i'm a big fan of the Classix compilation :> i'll be putting up a (German) ZD server for this later on today. i'll probly leave it up for a week and i'll get some feedback to you. what would you prefer it run as? 1on1 server or something like a 6way FFA? (6 was just a figure popped into my head going on the sizes of the maps i'm familiar with.) anyways, yeah, just take a look for the [CHiP] servers. hopefully da_g0dfad3r will spot it while i have it running, i know he'd be very pleased to give this a permanent home on his vast range of servers. going back to one of your earlier questions: don't worry about skill settings for DM. OCCASIONALLY server admins drop down to Ultraviolence but 95% of them are run on Nightmare difficulty. lower skill levels are unheard of these days i'm afraid. 0 Share this post Link to post
manzer Posted September 13, 2007 Cybershark said:ooh wow, i only just spotted this thread! this is all great to hear - and to see - as i'm a big fan of the Classix compilation :> i'll be putting up a (German) ZD server for this later on today. i'll probly leave it up for a week and i'll get some feedback to you. what would you prefer it run as? 1on1 server or something like a 6way FFA? (6 was just a figure popped into my head going on the sizes of the maps i'm familiar with.) anyways, yeah, just take a look for the [CHiP] servers. hopefully da_g0dfad3r will spot it while i have it running, i know he'd be very pleased to give this a permanent home on his vast range of servers. going back to one of your earlier questions: don't worry about skill settings for DM. OCCASIONALLY server admins drop down to Ultraviolence but 95% of them are run on Nightmare difficulty. lower skill levels are unheard of these days i'm afraid. Hey there, a ZD server would be great! Of course I'd always have to say Doom 2 is best played 1 on 1 but a small FFA isn't so bad either. It's your server so the choices are really all yours.. ;) Luckily when doing my DM settings it was designed with skill 5 in mind, 3 and below are used to remove the plasma weapons. I'll definitely have to swing by your server if spot anyone playing, or maybe just idle there until someone does join. :P A permanent server would be very cool indeed, heres hoping! 0 Share this post Link to post