Lutz Posted June 6, 2007 Just a head's up, folks: The Dying End (http://www.wadsinprogress.info/?a=listwads&wad=853) is almost complete, and that means I need some beta testers. Since it's just one level I'm really only looking for two or three folks -- shoot me an email if you are interested (make sure you use a smart subject line, lest it end up in Spam Hell). My preliminary explorations indicate that it's hard as balls and not as much fun as it could be, so volunteers will have their work cut out for them. Also, I have new screenshots, but whoever moderates WIP hasn't approved them. I don't know what the deal is; chances are, I screwed up some how. Nonetheless, anyone know what's up? 0 Share this post Link to post
Tango Posted June 6, 2007 AgentSpork is one of the mods, so I'll just bug him today if I see him. :P 0 Share this post Link to post
Lutz Posted June 8, 2007 The screenshots are now up to date. Thanks to whomever. 0 Share this post Link to post
Lutz Posted June 11, 2007 ATTN Tango, Impboy, and Joel Murdoch: I just sent you all the first beta, so if you don't see it, please let me know ASAP. 0 Share this post Link to post
Ixnatifual Posted June 11, 2007 I've seen it take close to two weeks before it gets updated. Not that I have any idea why. 0 Share this post Link to post
Lutz Posted June 21, 2007 TDE is done! Huzzah! Let the heavens ring forth, and all that stuff. Now, unfortunately, I don't know where to put it. I don't want to rehash this thread...but I can't connect to the archives and really don't know where else to post the level. Any thoughts? 0 Share this post Link to post
The Lag Posted June 21, 2007 http://www.sharebigfile.com/ upload it! i'm dying to play this. 0 Share this post Link to post
Afterglow Posted June 21, 2007 Lutz said:TDE is done! Huzzah! Let the heavens ring forth, and all that stuff. Now, unfortunately, I don't know where to put it. I don't want to rehash this thread...but I can't connect to the archives and really don't know where else to post the level. Any thoughts? Can't you just throw it up on the Chaos Crew space on Doomworld? 0 Share this post Link to post
Lutz Posted June 22, 2007 Afterglow said:Can't you just throw it up on the Chaos Crew space on Doomworld? Yeah, I thought about that, but I no longer have the password. Who is in charge of the hosted sites? (Or, if whomever is in charge is reading this, please e-mail me the login/password.) 0 Share this post Link to post
Afterglow Posted June 22, 2007 Maybe try emailing Marv at telefragged? I don't if it's marv@atomicgamer.com or what, but nobody on the Doomworld staff has the ability to reset passwords. Otherwise, I could throw it up on my own Doomworld space until you can login to the /idgames archives. 0 Share this post Link to post
Lutz Posted June 23, 2007 I finally got through to the archives, so look for it in /newstuff soon... 0 Share this post Link to post
Lutz Posted June 25, 2007 File: ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/newstuff/tde-lutz.zip Text: ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/newstuff/tde-lutz.txt Tell me what you think, folks... 0 Share this post Link to post
DarkSoul520 Posted June 25, 2007 Just played through it. Freaking hard as hell. But it isn't nothing short of beautiful. Everything is well executed leaving you wanting more. The architecture is amazing. Very well done man. 0 Share this post Link to post
Jodwin Posted June 25, 2007 The best new level in ages. Hands down. Beautiful. Intense. It gave me a bunch of "Jesus christ!"-moments, thus it owns. 0 Share this post Link to post
NokturnuS Posted June 26, 2007 Hey Chris, it's been a long time. Just played your map and must say is wonderful, great architecture, great action and great lighting, great texturing, very "doomish". Awesome! Just wonder why you don't use 2s mid-textured linedefs or fake bridges, you truly excel at these. Anyway, great job as always. (runs fine with Eternity BTW) Cya! 0 Share this post Link to post
Mithral_Demon Posted June 26, 2007 It's pretty great, hard to figure the secret spots, I probably only got 2 but other wise the other 5 I couldn't find ;S But still it's great. 0 Share this post Link to post
Nuxius Posted June 26, 2007 Wow, that was one of the best remakes I've played in quite some time. Excellent job there, Lutz! Took me a while to find all the secrets though. ;) 0 Share this post Link to post
Dutch Doomer Posted June 26, 2007 Damnit I got my ass kicked on hurt me plenty :p amazing looking map especially the first time you enter the main area I was like holy shit this is beautiful. An worthy candidate for the caco awards, nice job. 0 Share this post Link to post
ragnew Posted June 27, 2007 Great looking map Lutz! I'm honestly not too big on it's game play (just not my type), but look wise it's incredible! Good job! 0 Share this post Link to post
Kristian Nebula Posted June 27, 2007 A beautiful interpretation of map29. I loved it from start to finish. Nice to look for the secrets too, I found some of them by pure accident! Also, Very hard on HMP :) I died a few times, mainly from chaingunners shooting from a distance. Good placing of chaingunners and imps far away add nice sniping spots for the monsters to get the poor player who doesn't have a clue at first where the shots came from. :)) Maybe people will start making their own interpretations of doom2 maps and we'll suddenly have all 32 in front of us. 0 Share this post Link to post
Dutch Doomer Posted June 27, 2007 An community project like this would be nice, make an megawad and let mappers pick their favourite original doom1/2 TNT or Plutonia map to make their own version of it. 0 Share this post Link to post
Guest Posted June 28, 2007 Another masterwork by Mr. Lutz. I was one of the testers and TOTALLY got my ass handed to me, hahaha. And I mean totally. I need to get back into practice methinks. Perfection as usual architecture wise though. 0 Share this post Link to post
iori Posted June 28, 2007 Absolutely stunning. Way to make me want to be a better mapper ;) 0 Share this post Link to post
hawkwind Posted June 28, 2007 Cannot add any more accolades than what has already been said ... :) Some points however ... 1. Linedef 0 ( yes line 0 ) should be flagged Double Sided and the texture made Upper. 2. Sectors 506. Not sure what effect you are trying for here. Check your control sector 879. 0 Share this post Link to post
Lutz Posted June 28, 2007 Thanks, folks. I've said it before (but I'm going to say it again): I make maps because I like making maps...but it's awesome if other people like them, too. 0 Share this post Link to post
Da Spadger Posted June 28, 2007 God DAMN that one was hard to complete. >:/ 0 Share this post Link to post