sirjuddington Posted June 7, 2007 Copy+paste yay http://slumped.mancubus.net - Lumps in the lump list are now colour-coded. Red means the lump is currently unsaved and blue means it has been newly created - 'Restore Lump' could sometimes restore the wrong lump if there was another lump sharing it's name - Improved JPEG detection - Option not to force uppercase lump names in wad files - Greatly improved speed when saving zip files - slumptemp.wad will no longer appear in recent wads list after opening a wad from within a zip/pk3 - If a recent wad isn't found it is removed from the recent list - Fixed texture editor crash when a patch isn't found - Added simple lump type filter for lump list - Configuration dialog added, finally - Detection of nonstandard gfx lumps (anything not DoomFlat/DoomGfx/PNG/BMP/JPG) can now be turned off 0 Share this post Link to post
Lobo Posted June 7, 2007 How did I never see this proggie before? Looks very cool Slayer :) /me downloads. 0 Share this post Link to post
Hitherto Posted June 23, 2009 slumped adds to ends of PNAMES entries, shorter than 7 chars, some garbage instead h00: http://e1m2.net/hth/test/pnames_slumped_to_xwe.gif it's directly not fatal for game engines, but further processing of such stuff in XWE (and may be other utils) makes real troubles. 0 Share this post Link to post
esselfortium Posted June 23, 2009 The issue is that SLumpEd doesn't fill in the remaining unused character spaces with a null character. While it is a bit unusual, this technically isn't incorrect behavior, as the format specifies that after the first null character you're supposed to stop reading. Hence, the lump works in Doom itself and in virtually all other editors. XWE breaks that convention, though, and then ends up actually putting the previously harmless garbage characters into the visible names. 0 Share this post Link to post