Fredrik Posted December 7, 2001 CALL IT DOOM THE 1337: THE HOMOSEXUAL'S MANSE!!1 0 Share this post Link to post
Tetzlaff Posted December 8, 2001 "Doom 7: Flynn Taggard vs CyberDemon" Doom7 because after Doom3: Mr Smyiley goes Safari, Final Doom, Doom Master Levels and Doom64 it´s the seventh Doom... 0 Share this post Link to post
DooMBoy Posted December 8, 2001 Here's a good idea about making Doom3 suck: don't release the fucker! Then everyone will condemn it and say it sucked, though they've never played it to begin with. 0 Share this post Link to post
pritch Posted December 9, 2001 Here's a good idea about making Doom3 suck: don't release the fucker! Then everyone will condemn it and say it sucked, though they've never played it to begin with. Stupidity cannot be concealed 0 Share this post Link to post
Jeremy Posted December 9, 2001 Getting off weapons and multiplayer.. You like big complicated maps? I always liked Doom64's levels. They had good design. Too bad it had to have been made on the 64.. 0 Share this post Link to post
SoKatH Posted December 9, 2001 -The map editor is hard to use : Ex. BUILD I disagree, Build was quite possibly the EASIEST level editor ever. S./ 0 Share this post Link to post
Zaldron Posted December 10, 2001 Yeah but it was so user-friendly that you couldn't handle the level's logic very well. Also, it was time consuming. Moving & stretching decals kinda made the editing fucking slow... 0 Share this post Link to post
The Unknown Posted December 10, 2001 To make DOOM3 suck put in ping pong >=) or put in DOOM an DOOM2 and put in ping pong graphics 0 Share this post Link to post
Katgut Posted December 11, 2001 they could make it suck, just make it like half life, the most overrated game in history. *cough*DAIKATANA*cough* 0 Share this post Link to post
Katgut Posted December 11, 2001 To make it suck ... every time you stay still for more than 2 seconds, the paper-clip office assistant pops up. ROFL ditto "Hi! You seem to be firing a BFG11K!" 0 Share this post Link to post
Katarhyne Posted December 11, 2001 Let me do some master list compilation stuff here. Stuff that Doom needs to do to not suck: Cutscenes/Cinematics: -No cutscenes -intro/ending FMV (cinematics) -In-game cutscenes -Intro/ending FMV+in-game cutscenes -lots of FMV Personally, I'm all for some in-engine cutscenes. They really do help to advance a plot. In-engine cutscenes from a first-person perspective would be the best, though. And original. New monsters: -none -some -all I think everyone agrees that there should be a few new monsters. Number of monster types: -You look just like the last 20928 enemies I killed -You look kind of like that last guy. -Hey, it's one of those. -I haven't seen one of those before. -What the hell is that? The more, the merrier. Monsters, yet again: -amorphous blobs have cool gibs -it had tentacles and day-glo orange skin -I think it was a demon -get this guy off of me -Frank? Not too many humans. Humans are fun, but boring. We've seen humans. Let's see some creativity. Storyline: -none (...I don't know?) -weak (Doom, Serious Sam) -some (Half-Life, Quake 2, Duke) -strong (Daikatana, Alice) -vital (System Shock 2, Deus Ex) I'm going for a strong-level storyline, myself, but I fear it'll be more in the range of 'some'. Weapons: -some original -all original -some original+some new -all original+some new -all new How about some votes for the fourth option, there, neh? Maps: -tiny -small -medium -largish -huge -gargantuan (Unreal) -just fucking ridiculous (Tribes) Size does matter. ^_^ The bigger the better. Load time is of no consequence to me; it can't possibly be that bad. Maps: -boxy -simple -complex -realistic -"I don't remember taking LSD" Again, the more complex, the better, IMO. SFX: -wimpy -unassertive -strong -overbearing -damn, that's loud I don't want the sound effects to be too stupidly-loud. I had some mod, or some game, or something that was really just terrible in that aspect. Don't remember what it was, though. Still, they need to be assertive, strong, convincing. Spooky, too. SFX 2 - the return: -atari -sega master system -snes -psx -xbox -i need new pants Realism is happy. Good use of 3D sound APIs and wide support for things like Dolby Digital and EAX Advanced HD are vital. Netplay: -Lots of players, high pings. -Some players, medium pings. -Few players, low pings. Of course, you want the best medium here, but the wider we can get these two apart, the better. I think this is obvious. Why did I even put this here? BAKA^NI! Editor: -playskool -duplo -lego -erector -crystal radio -I made my CPU out of aluminum foil and pottery I think that all the Doomers are going to be in for a shock when they realize that they can't operate id's editor. Because they won't be able to. Because it'll be something akin to the last option here. Terror/Thrill Factor: -i need a coke to stay awake -i need a brush to fix my hair -i need a beer to calm down -i need new pants -i can't get this brown stain out of my carpet I don't like scary stuff, so I'll say use it in moderation. But then, it needs to be scary like the first time I played the original (where my reaction was much like the fifth one here; quite literally) Size of the game: -took me a few minutes -took me a few hours -took me a few weeks -took me a long-ass time -i'll never sleep again Again, size matters. Customer relations: -perfect the first time -a few patches -needs some work -needs to work -battlecruiser 3000AD Well, duh. Then again, there's the flip side of this one: -a patch every 2 hours -a patch every 2 days -a patch every 2 weeks -a patch every 2 months -what game? Artificial Intelligence (much like on this board): -it notices when you punch it in the face -it notices when you shoot someone -it notices when you walk in the room -it notices when you walk in the building -it notices when you breathe Option 5 approaches bot-gayness a la Counter-Strike. Somewhere between options 3 and 4 would be best. Load times: -wasn't the whole game one level? -short -medium -I FEEL ASLEEP!! -I went through puberty before the next level Realistically, this game will have long load times unless it loads on the fly like Diablo II. Then it'll just play like shit. Besides, most of you will complain about load times because your computers suck. Saves: -unlimited -lots -many -few -save? -save points (DAA) I ph34r save points. I think saves should be limited by difficulty. Overall Brightness of game: -my eyes! -bright -moderate -dark -i can't find my pants Option 4? Yeah. Dark is happy. But not overly so. Scripted Sequences: -game or movie? -lots of scripting -some scripting -little scripting -purez AI I'm all for the pure AI approach, myself. But then, scripting can be neat. Third person: -I don't know what my guns look like -chasecam -I don't know what my back looks like I dunno. An optional chasecam wouldn't be just horrible. Humor: -i want my mommy -that was amusing -that was funny -this game is hilarious -i need new pants I would say that there should be some amusing things in the game, but not overmuchly so. Kind of like Duke3D, but without all the campiness. The name: -Doom -Doom 3 -Doom 3: UAC -DooM 3: Cyber Demon -DooM 3: TEH SUPAR LEETO EDITION This is obvious. C'mon. Really. Violence: -Wow, I can see his veins! -lots of gibs and streaming blood -some gibs and some pooling blood -a few gibs or a little blood -green blood Right. Gory is fun, but again, in moderation, please. No mortal-kombat-esque "I hit him once and 40 hearts came out". And no EDGE-style fountains of blood (even though I play EDGE with them on because they're fun) Release Date: -Q1 02 -Q2 02 -Q3 02 -Q4 02 -Q1 03 -What game? I have a feeling it's going to be Q4 '02. Other points: Vehicles are happy. A theme is happy, as long as they vary it up a little bit; have multiple themes. Id will release the game source. I think someone already said that. Hey. The paperclip 0wn2 j00. (i can't believe I said that) 0 Share this post Link to post
Lord FlatHead Posted December 11, 2001 Cutscenes/Cinematics: I think RTCW did this well, with a nice FMV intro and loads of in-game cutscenes and a few scripted things. Ideally everything would be in-game (after all, this is photo-realistic quality we're talking about), but FMV gives the benefit that it will run at the same speed on any decent machine. Number of monster types: Maybe some variation among monsters of the same species. Also, random wound 'decals' would be cool - imagine some of the monsters having wounds or scars in different places. These could be done realistically with the bumpmaps and everything. Weapons: Well they're bound to include some kind of shotgun, a rocket launcher (confirmed) and some more futuristic firearms. Maps: Again, RTCW seems like a good example of balancing: most maps are medium sized, there are some small ones, and some big terrain maps. I really hope the terrain stuff makes it into Doom 3... I want to see a Phobos sunrise. Maps: Complex as hell (pun intended). Since they're targeting fast video cards, they can afford having scenes with thousands of polygons in view. I mean, it's not like Quake 2's polygon budget allowed to waste 100 polys on a urinal. Netplay: Few players, low pings. I agree. Editor: Yeap, like I've said, your DEU skills won't cut it. I've been messing with Q3Radiant and 3D Studio Max for a while and I suspect I'll still need weeks to fully get to grips with the editor and the rest of the tools. Oh well. A steep learning curve means higher quality maps. Size of the game: Well, that's a tough one. These days everyone's complaining : "I finished Max Payne in just seven hours !" etc. Well that's because you people have been playing FPS games for years. If the game is really hard/big, inexperienced people aren't going to enjoy it. Remember it's just a game. You don't HAVE to rush trough it in one 24-hour gaming marathon. Customer relations: RTCW works pretty damn well out of the box. It has a few bugs, but if you're just interested in single player, there's no real need for a patch. I certainly hope id doesn't take the Valve route of releasing a must-have 80Mb patch every goddamn month. I mean, Half-Life is almost four years old now and they're still squeezing new stuff into it. Please guys, just let it go and focus on Team Fortress 2. Overall Brightness of game: Here's an exclusive Fred Nilsson quote : "The game will be pretty damn dark in most places." Humor: No 'gags'. Just dark humor and inside jokes. I've been thinking, maybe there should be a secret tunnel somewhere leading to a wooden door with the name 'John Carmack' on it. Inside you would find a computer with MSVC++ running, Carmack's empty chair and a fishbowl with a 3D Dopefish in it. Violence:^ Enough blood to look a bit over-the-top, but not enough to make my stomach turn. Release Date: The longer, the better. Seriously. Id will release the game source. I think someone already said that. Well that's what they have been doing since Quake. Without it people wouldn't be able to write all those delicious mods. By the way, does anyone here remember PornDOOM ? I'm looking for people to make a Return To PornDOOM mod when Doom 3 comes out... But don't tell anyone. 0 Share this post Link to post
Dark-tenshi Posted December 11, 2001 Cutscenes-i prefer in game cutscenes ,no fmv,like half-life.everthing is from doom marine's perspective. New monsters-some ,as katharyne has said "Not too many humans. Humans are fun, but boring. We've seen humans. Let's see some creativity." Storyline-yeah strong,but it is id game,i think it turn out to be "weak"... Weapons-all original+some new Release Date-i don't want them to rush it for next X'mas,polish it, tweak it,make sure that it will bring us the great SP experince (and not too short) Other point-i like id make SP mode in two mode . story mode-DOOM3 with strong story line,NPC,scripted event,this is what id are aiming for DOOM3 arcade mode-DOOM3 with DOOM1/2 settings.tons of new DOOM1/2-stlyed levels (with red,yellow and blue doors!)also rehash the maps in story mode,cut off the scripted event,put more monsters,ammoes and weapons,put the red blue and yellow keys in the map,make it to the maze-like level in DOOM1/2. make levels be able to finish by start off the level with pistol only.this mode maps will be good for CO-OP too. it may not happen but i still want to see it(or ,i will learn to make it) 0 Share this post Link to post
Zaldron Posted December 11, 2001 Cutscenes/Cinematics Most people think the engine is so goddamn advanced that they just don't need FMV. I disagree, you see, this engine is nothing more than a toned down version of what you can archieve in the most simplistic scanline renderer available in 3D packages. Sure, it does look damn nice, but what about radiosity, color bleeding, caustics, video postproduction, cloth simulation, hyper-realistic physics, camera scripting, dedicated animations, superior world interactivity, etc etc? I'd like to see an intro and a outro done in FMV. As for in-game, scripted sequences all the way. No interruptions to the gameplay. If it's a flashback or someone's memories, then a in-game cinematic. New monsters I personally want to see all new creatures. Take for example the new pinkie. That's a great way to innovate an older design. Monsters are supposed to be scary and shocking, not familiar. Number of monster types Lots. Diversity = tension. Altough it really depends in the use of scripted events. Monsters, yet again Adrian Carmack and Kevin Cloud sure know their stuff. Storyline Vital for me. I would be happy if it was as involving as System Shock II, but sadly not many of you would like that. Oh well, there's always the chance someone licenses this engine and does something like that. Weapons Some of the old ones, revamped to actually fit the date, of course. And some new because everyone loves more stuff. Maps Large to Gargantuan. Map's Complexity Heh. Those urinals use way more than 100 polys... SFX Loud = inmersive. SFX 2 - the return It's confirmed, they're using Dolby. Netplay Ummmh. The best they can without wasting time optimizing modem compatibility. Editor This one's gonna be fucking humongous and complex. In fact, the most complex pieces of the level must be done with MAX, Maya or Lightwave. Well, that can't be fixed. You just can't simplify something like this. Terror/Thrill Factor -i can't get this brown stain out of my carpet I want to feel that again. Size of the game Most people would like it to last 130 hours, I just want it to end before it gets tedious/boring. Afterall, we'll all be playing mods and new levels, so it's not like we really depend on it. How many of you keep playing those old levels on the IWADs? Customer relations Patches should add new features and make the life of modders a lot easier, not make the game playable. Sadly it's not possible to release free-bug games but I'm confident the game will be completely playable. I finished all the Quakes without patching it, and never ran into troubles. A patch every 2 weeks should be enough. Artificial Intelligence (much like on this board) The better possible as long as it doesn't start cheating to find/attack you. Take any RTS for example, the computer cheats too fucking much in order to prove a decent challenge. Load times I don't care. As long as the level lasts more than the loading time, I'll be fine. Saves FEW. I cannot describe what is to play SoF with only 2 savegames per level. It's fucking great, I haven't had a adrenaline rush like that in years (as far as game goes). Overall Brightness of the Game Fucking Dark. What humans fear most is what they can't see. Scripted Sequences Like a movie. AI approach is downright impossible, specially in social enviroments (NPCs). With Fred Nilsson, who worked on Antz and Shrek, I'm pretty sure they'll look outstanding. Third person Like Quake3, hidden in the console for debugging/modding purposes. Humor No humour, I wanna cry. I wanna feel so desperated I just need to stay away from the game a couple of hours after being killed. The name Just DOOM. Violence Sick. Just like the first one intended to be. No more pixellated sprites. We'll be able to see the highlights in the eyeballs of the dead. Release Date Q4 2002. id loves to release on Xmas. 0 Share this post Link to post
pritch Posted December 12, 2001 well now that you've said all that we might as well just shut this forum down, well done Zaldron you've wrapped it up nicely ;) 0 Share this post Link to post
Zaldron Posted December 12, 2001 Oh, we've done this way too much fucking times. You should see the archives from the old forum software. We've covered every single aspect of the game already :) Seems like there isn't anything else to do but keep repeating ourselves until they release real info and/or screenshots... 0 Share this post Link to post
pritch Posted December 12, 2001 they can be such miserly bastards, can't they? Not an alpha in sight... Anyway, I feel sorry for you Z. You've only got this little forum to moderate, Lut gets the general and the other ones in that section, am I right? Doom 3's your baby, but you should share General with Lut, the greedy so-and-so. Everyone knows my ambition, well, if they don't, they should. Mod of fan fiction. Not really necessary but then wtf is bbg supposed to moderate in a forum where you can't post anything? At least if DoomBoy wrote a stupid story I could have the pleasure of binning it... ah, ecstasy. Do you have special password or something that gives you extra commands? I just wondered how it all works... 0 Share this post Link to post
Zaldron Posted December 12, 2001 Nah, you just have 3 new buttons below the Post Reply/Post Topic ones : "Delete Thread", "Move Thread" & "Close Thread". Besides your user's able to edit any reply. 0 Share this post Link to post
Katgut Posted December 13, 2001 Let me do some master list compilation stuff here. Stuff that Doom needs to do to not suck: Cutscenes/Cinematics: -No cutscenes -intro/ending FMV (cinematics) -In-game cutscenes -Intro/ending FMV+in-game cutscenes -lots of FMV Personally, I'm all for some in-engine cutscenes. They really do help to advance a plot. In-engine cutscenes from a first-person perspective would be the best, though. And original. Semi-interactive, in-engine cutscenes (a la Myst); some cinematics (intro, ending, and maybe a couple of others, FMV); and then some good in-game small FMV sequences shown on the walls (1-2 minute looped sequences). A theater that shows trailers - "Now On Home Computer: Doom / Doom 2" would be cute as well. New monsters: -none -some -all I think everyone agrees that there should be a few new monsters. Duh. I suggest taking a couple from Strain, but, well, that's just my unreasonable prejudice talking again. Number of monster types: -You look just like the last 20928 enemies I killed -You look kind of like that last guy. -Hey, it's one of those. -I haven't seen one of those before. -What the hell is that? The more, the merrier. They could take a hint from the Doom Community Story. The metallic crabs would be damn cool, but damn hard to do. Monsters, yet again: -amorphous blobs have cool gibs -it had tentacles and day-glo orange skin -I think it was a demon -get this guy off of me -Frank? Not too many humans. Humans are fun, but boring. We've seen humans. Let's see some creativity. Let's see something totally off the wall. The Dopefish as an enemy. Storyline: -none (...I don't know?) -weak (Doom, Serious Sam) -some (Half-Life, Quake 2, Duke) -strong (Daikatana, Alice) -vital (System Shock 2, Deus Ex) I'm going for a strong-level storyline, myself, but I fear it'll be more in the range of 'some'. Moderately strong. Better than Q2, not as good as Daikatana or Alice... BTW, for "none" - Q3A... Descent 2... Weapons: -some original -all original -some original+some new -all original+some new -all new How about some votes for the fourth option, there, neh? Third option! Third option! No standard shotgun, no pistol, NO CHAINSAW. Power tools != weapons. Also, no railgun - been done to death. A MIRV grenade would be a nice weapon, but not likely. Maps: -tiny -small -medium -largish -huge -gargantuan (Unreal) -just fucking ridiculous (Tribes) Size does matter. ^_^ The bigger the better. Load time is of no consequence to me; it can't possibly be that bad. One huge map, with smaller submaps. Maps: -boxy -simple -complex -realistic -"I don't remember taking LSD" Again, the more complex, the better, IMO. Silent teleporter maze in 3D, with no visual cues - this is the third map. SFX: -wimpy -unassertive -strong -overbearing -damn, that's loud I don't want the sound effects to be too stupidly-loud. I had some mod, or some game, or something that was really just terrible in that aspect. Don't remember what it was, though. Still, they need to be assertive, strong, convincing. Spooky, too. The game broke my speakers already. Jack the sound barrier - bring the noise. SFX 2 - the return: -atari -sega master system -snes -psx -xbox -i need new pants Realism is happy. Good use of 3D sound APIs and wide support for things like Dolby Digital and EAX Advanced HD are vital. If there's music, PLEASE let it be sourced. "The Doom guy does NOT wear a Walkman... the Doom guy does NOT wear a Walkman..." BTW, this would allow for elevator music. :-> Netplay: -Lots of players, high pings. -Some players, medium pings. -Few players, low pings. Of course, you want the best medium here, but the wider we can get these two apart, the better. I think this is obvious. Why did I even put this here? BAKA^NI! Editor: -playskool -duplo -lego -erector -crystal radio -I made my CPU out of aluminum foil and pottery I think that all the Doomers are going to be in for a shock when they realize that they can't operate id's editor. Because they won't be able to. Because it'll be something akin to the last option here. This will lie somewhere between "crystal radio" and the last option - in other words, "those damn puzzles where every piece is the same shape and there are five extra pieces". Terror/Thrill Factor: -i need a coke to stay awake -i need a brush to fix my hair -i need a beer to calm down -i need new pants -i can't get this brown stain out of my carpet I don't like scary stuff, so I'll say use it in moderation. But then, it needs to be scary like the first time I played the original (where my reaction was much like the fifth one here; quite literally) Size of the game: -took me a few minutes -took me a few hours -took me a few weeks -took me a long-ass time -i'll never sleep again Again, size matters. Start to finish: More than 20 hours, less than 50 hours. Beyond 50 hours, you're into RPG territory; less than 20 hours, you're talking crazy talk (or sucky). Customer relations: -perfect the first time -a few patches -needs some work -needs to work -battlecruiser 3000AD Well, duh. Then again, there's the flip side of this one: -a patch every 2 hours -a patch every 2 days -a patch every 2 weeks -a patch every 2 months -what game? A few patches; the first three patches within the first two months, then two more patches over the next ten months, then a patch every year afterwards. Artificial Intelligence (much like on this board): -it notices when you punch it in the face -it notices when you shoot someone -it notices when you walk in the room -it notices when you walk in the building -it notices when you breathe Option 5 approaches bot-gayness a la Counter-Strike. Somewhere between options 3 and 4 would be best. Load times: -wasn't the whole game one level? -short -medium -I FEEL ASLEEP!! -I went through puberty before the next level Realistically, this game will have long load times unless it loads on the fly like Diablo II. Then it'll just play like shit. Besides, most of you will complain about load times because your computers suck. Saves: -unlimited -lots -many -few -save? -save points (DAA) I ph34r save points. I think saves should be limited by difficulty. Overall Brightness of game: -my eyes! -bright -moderate -dark -i can't find my pants Option 4? Yeah. Dark is happy. But not overly so. Scripted Sequences: -game or movie? -lots of scripting -some scripting -little scripting -purez AI I'm all for the pure AI approach, myself. But then, scripting can be neat. Third person: -I don't know what my guns look like -chasecam -I don't know what my back looks like I dunno. An optional chasecam wouldn't be just horrible. Humor: -i want my mommy -that was amusing -that was funny -this game is hilarious -i need new pants I would say that there should be some amusing things in the game, but not overmuchly so. Kind of like Duke3D, but without all the campiness. The name: -Doom -Doom 3 -Doom 3: UAC -DooM 3: Cyber Demon -DooM 3: TEH SUPAR LEETO EDITION This is obvious. C'mon. Really. Violence: -Wow, I can see his veins! -lots of gibs and streaming blood -some gibs and some pooling blood -a few gibs or a little blood -green blood Right. Gory is fun, but again, in moderation, please. No mortal-kombat-esque "I hit him once and 40 hearts came out". And no EDGE-style fountains of blood (even though I play EDGE with them on because they're fun) Release Date: -Q1 02 -Q2 02 -Q3 02 -Q4 02 -Q1 03 -What game? I have a feeling it's going to be Q4 '02. It's gonna be Q4 of whatever year. I think '03, though. Sorry, folks. Other points: Vehicles are happy. A theme is happy, as long as they vary it up a little bit; have multiple themes. Id will release the game source. I think someone already said that. Hey. The paperclip 0wn2 j00. (i can't believe I said that) The paperclip 0wnz NOTHING. 0 Share this post Link to post
Katarhyne Posted December 13, 2001 I mostly agree, except for two things, one major, one minor. One, the weapons. If there's no railgun, I'm not buying it. That's all there is to it. And if one more person calls the railgun overdone, I'm going to fucking hunt them down and shoot them. SHOTGUNS, CHAINGUNS, AND ROCKETLAUNCHERS ARE OVERDONE. FUCK YOU. And we need more powertools as weapons. Power tools are fun. I personally want to go after someone with a fucking circular saw. Or a pneumatic drill. Or something. Two, Descent 2 and Q3A both had mas story. Descent 1, Descent 2, and Descent 3 are a continuing story that involves the "Material Defender", a mercenary who gets screwed royally by PTMC, the post-Terran mining conglomerate. I'd rate the first two descent games on the same level of story as Doom, and the third, Quake 2. Quake 3's story, while unimportant (putting it on the same level as Doom and Serious Sam) is interesting and inspired. 0 Share this post Link to post
Zaldron Posted December 13, 2001 Q3's story is a really interesting concept for a strong SP campaing. Being forced to kill your very own friends in some kind of twisted reality game. This might ultimately lead to an escape from the Eternal Arenas and make your way agains the Vadrigar in order to return home... 0 Share this post Link to post
deadnail Posted December 14, 2001 Thanks Kat, you made my life easier. About the weapons... creativity is key. No more fucking clones. No weapons that are OBSOLETE TODAY being using several hundred years in the FUTURE. The M1911, the first issued semiautomatic pistol, is less than a HUNDRED YEARS OLD. Now we have Glocks. What will we have several hundred years from now? Here are some highlights to remember: -The military buys weapons from the lowest bidder. They don't last forever and they don't have 2000 useless blinking lights on the top. -Pump action shotguns are already obsolete. If there's one in Doom 3 I'm going to slash Carmack's tires. -Weapons are becoming smaller, more ergonomic and functional. They're being made with less actual metal, more resins and super-plastics. -Rifle designs are giving way to bullpup designs. -Most military weapons that use powder cartridges will probably be using caseless ammo within the next 50 years. -Weapons will have multiple functions. The standard issue pistol should have semi-auto, triple shot burst and full auto select fire, and realistically, it could also have an internal laser sight and an external combat light. A rechargable battery built into the sides of the magazine would be the smart way to do things; laser batteries don't last all that long and disassembling the gun to replace it takes a whole 10 seconds. -I would like to see a vaccuum bomb of some sort. Something that burns so hot it pulls all the oxygen out of the air or collapses a whole room or something. -Explosive bullets are always fun. Especially if they detonate 2 seconds after impact... tell me you don't want to see an imp burst from the inside out. -For the sake of versatility, I can see the standard issue bullpup assault rifle 100 years from now firing high powered caseless cartridges, having a built in 30mm autoloading shotgun, and STILL having room for an attachment such as a bayonet, grenade launcher or high-resolution camera with a screen on the back for sniping people incredible distances away easily. The US military is already testing cameras like this so soldiers can fire around corners safely, you know the tech on those will advance in leaps and bounds. -Weapons are NOT balanced. An assault rifle with high trauma rounds is ALWAYS more dangerous than a single barrel shotgun and it would take some ludicrous armor to survive the gigantic explosion from a rocket. -Grenades go a hella distance. They don't go 15 feet in front of you because that would probably KILL YOU. Incindiary grenades set things on fire and pine grenades have shrapnel. -Fuel cells produce electricity, water and heat. If the Plasma Rifle uses fuel cells there should be steam ports on the side. However, you can get more electricity from fuel cells with heat recapture, leaving cold pure water as the 'byproduct'... so a Plasma Rifle that leaks water from a hole in the side would actually be pretty damned realistic. -If you shoot someone from point blank you're probably going to get blood ON THE GUN, not just on the wall. -A bullet to the head or spine is much more damaging than a bullet to the shin or bicep. -Linear accellerators suck. The railgun concept, which by the way was stolen from a shitty Schwartzeneggar movie, has been so fucking overdone I can't even form coherent words in my anger. This technology would probably be used this far in the future INSTEAD of gunpowder, so machineguns would fire like this. That means no muzzle flash and no 'bang'. That would probably make the game a hell of a lot less entertaining. -Switches, levers, buttons and pads don't magically light up or activate when you get close enough to them. A wall camera with a motion sensor would. If there's a two foot wide button on the wall you should actually have to press that rediculous bastard in, it shouldn't cave in by walking within 3 feet of it. You hear me, id? Give me a fucking use button you lazy cocksuckers. -Vomit is great. Why hasn't there been more vomit in these games? I know this has nothing to do with weapons but Godammit I want to see some things puke once in a while... like a new zombie vomiting out a mouthful of organs and blood or an imp, after munching on someone, vomiting out chunks of flesh after being hit in the stomach too hard (like a metal pipe or something). Well that's about it 'cuz I gotta go to work. If you really want to see an old farmer's duck gun (Doom 2 super shotgun) in Doom 3 you need to have your brain examined. That'd be like someone today carrying a musket into combat. 0 Share this post Link to post
Lord FlatHead Posted December 14, 2001 That'd be like someone today carrying a musket into combat. Them muskets can be damn dangerous, boy. It's all fun and games until someone loses an eye. 0 Share this post Link to post
deadnail Posted December 15, 2001 If you're going to carry a bigassed, slow, ugly rifle into modern day combat you might as well take a Robar and be able to shoot down a helicopter or nail a tank or something. I'd like to see your flatass go up against someone with a Klashnikov and you have a musket. =) Patriot vs Inner City Crime, the next big Gibson movie. 0 Share this post Link to post
Katgut Posted December 15, 2001 If you're going to carry a bigassed, slow, ugly rifle into modern day combat you might as well take a Robar and be able to shoot down a helicopter. Ah, we've got those wonderful Soviet choppers? 0 Share this post Link to post
Zaldron Posted December 15, 2001 MY MORNING STAR IS ENOUGH EQUIPMENT TO TAKE DOWN A NAVY SEALS TEAM!!11 Seriously, the DOOM Marine probably was like "WTF? Was this a UAC base or a fucking Military History Museum?". These guys developed teleportation, plasma rifles, BFG systems capable of not destroying the user, colonies in Mars, omnienviromental suits that also work as armor, outstanding medicine supplies, terraformized Phobos despite the insufficient mass to hold an atmosphere, automatic manteinance systems that keep the base running even if it has been overrun by demons AND he's using a gas-fueled chainsaw? Yeah, that makes a lot of sense. Bear in mind I'm not bashing the game at all, it is fun, afterall, specially the weapons. I'm just pointing out the fact that DooM's cronological consistency is almost inexistent. 0 Share this post Link to post
DiSTuRBeD Posted December 15, 2001 they could make it suck, just make it like half life, the most overrated game in history. *cough*DAIKATANA*cough* Duh. Daikatana is the most underrated game in history. Not that i played it, but it can't possibly suck that badly. God damnit, that's some long posts! My mousewheel nearly caught on fire while i was happily skipping over all of those ^_^ 0 Share this post Link to post
magikal Posted December 15, 2001 Cut scenes should definitely not happen because no matter how good they are you will see them time and time again and familiarity ALWAYS eventually breeds contempt,games like Half-Life being a good case in-point,boring!It might be good on 1st,2nd,3rd play through but after that it just rubs the wrong way,it's like watching a film over and over.And that's Dooms' stong point over most FPS's, it's very anonomous in it's plot in terms of detail,in-fact the detail you get is just what the game's about kill n' survive,good 'n'evil.Too much is made about plot story and content,as long as the basic elements are there to fuel YOUR imagination the game will have longevity,and for me that's why a great game will always be better than a great film,it engages the imagination much more strongly. 0 Share this post Link to post