Chris Hansen Posted June 16, 2007 Hello all! Again, I need a little bit of help, as I'm too dumb to figure this out for myself! I have a sector (a teleport to be precise) in a zDoom map which gets elevated 24 units by a script. There's a particle fountain in this sector. However it doesn't follow the sector, instead it stays in its old position. Which action special should I use in the script to make it follow the sector? Thanks, Chris 0 Share this post Link to post
Lamneth Posted June 17, 2007 Give the particle fountain a TID and change its Z height as well when the sector raises. 0 Share this post Link to post
Graf Zahl Posted June 17, 2007 Chris Hansen said:Hello all! Again, I need a little bit of help, as I'm too dumb to figure this out for myself! I have a sector (a teleport to be precise) in a zDoom map which gets elevated 24 units by a script. There's a particle fountain in this sector. However it doesn't follow the sector, instead it stays in its old position. Which action special should I use in the script to make it follow the sector? Thanks, Chris Particle have the NOBLOCKMAP flag set. If you want the fountain to move with the sector you have to clear this flag through a new DECORATE definition. For example, for the red particle fountain, define: ACTOR NewRedParticleFountain : RedParticleFountain 10000 { -NOBLOCKMAP } If you need a fountain to move down with a sector as well and the fountain is always supposed to be on the ground, add -NOGRAVITY as well. 0 Share this post Link to post
Chris Hansen Posted June 17, 2007 Thanks, both of you. Tried Graf's suggestion and it worked like a charm! :) 0 Share this post Link to post