Tormentor667 Posted June 21, 2007 Yeah, gone are the times when you painfully had to extract a custom actor from one wad or pk3 if you wanted to use it in your own map. The Realm667 Beastiary ...is online! :) Submit your own monsters here now and if they are of any worth, be sure that they will be added soon. ;P If you find bugs, problems or things one could improve, feel free to do so and submit the bugfixed wad here as well. Or just get your favorite monsters now ;) Something concerning credits & permissions: I didn't ask for permission as this was a spontaneous idea but most of the monsters online there are already part of the Monster Resource WAD. Though, if I have uploaded your monster and you want it to be removed, just tell me and I will do so. Beyond, most of the stuff is credited. If I have forgotten or missed something, feel free to tell me about it :) Link: http://www.realm667.com/index.php?option=com_content&task=blogcategory&id=38&Itemid=105 Greets, Torm 0 Share this post Link to post
ReX Posted June 21, 2007 Nice presentation. Good work on assembling so many enemies for download. 0 Share this post Link to post
printz Posted June 21, 2007 The problem: I want to send you a new monster that can resurrect the dead. How do I do it in DECORATE? 0 Share this post Link to post
scwiba Posted June 21, 2007 This is actually a pretty cool resource. I can definitely see it being put to good use. Nicely done. 0 Share this post Link to post
TheDarkArchon Posted June 21, 2007 printz said:The problem: I want to send you a new monster that can resurrect the dead. How do I do it in DECORATE? Replace A_Chase with A_VileChase and then give your monster a Heal state (see the Archvile on the ZDoom wiki) 0 Share this post Link to post
GGG Posted June 22, 2007 Always nice to see a new online Doom "beastiary." (When will Nick Baker update his?) So what's the difference between the designation of "medium" and "normal" for the enemy difficulty? 0 Share this post Link to post
alexz721 Posted June 22, 2007 Looking good, man! Heh, I'd also been wondering about Baker's Beastiary too (sounds like a cooking show, eh?). It was last updated in '03 if I remember right. 0 Share this post Link to post
Jethro Posted June 22, 2007 Thumbs up. Very nice! I kinda think you could include stats for the beast other then "easy, normal, hard, etc" I was thinking... walk speed, health, and damage? Nah, that's WAY too much work. (Not being sarcastic) I REALLY want that chaingunner from kdizd, he looks better then the doom 2 chaingunner. 0 Share this post Link to post
EANB Posted June 22, 2007 Very nice work! And I agree that it would be nice to see the other stats of the creatures. 0 Share this post Link to post
deathbringer Posted June 22, 2007 Do you just want sprites or the DECORATE coding as well?, because i have the 'original' Storm Demon (a green cyberdemon that summons lightning archvile style, and has a slightly edited attack and death frame), but i only have DDF code for it (which needs editing anyway since they changed the sound code of EDGE) 0 Share this post Link to post
Tormentor667 Posted June 22, 2007 @deathbringer - As I am no DECORATE coder myself, I want to have the complete package from you, a complete actor in a WAD. But there are many persons around who can do this for you I think :) Concerning other stats of the monsters: This will never happen as it's a lot of work to extract all this info from the actors and wirte it online again. If you want to get a closer look, do it yourself. @Jethro - ChaingunMajor is online! 0 Share this post Link to post
funduke Posted June 22, 2007 Thank you for posting this! I love enemy replacements! Greetings Funduke 0 Share this post Link to post
Tormentor667 Posted June 22, 2007 funduke said: I love enemy replacements![/B] No replacements, totally new enemies without replacing! 0 Share this post Link to post
Mithral_Demon Posted June 22, 2007 Torm, I have a question, Do any of the new enemies have same code? Like for monsters: 30023 For a random imp (Dark Imp - Void-) but another random monsters (Annihilator -Super Cyberdemon-) with that same code, wouldn't 1 show up? 0 Share this post Link to post
Tormentor667 Posted June 23, 2007 Well, that can happen but I think it's up to the modder himself to make sure that these monsters do not have the same ID later and beyond it's not much to change. But as far as I know, every ID is unique. 0 Share this post Link to post
Tormentor667 Posted June 23, 2007 BTW, someone minds posting this in the "Doomworld News" forum as a news item suggestion? I think this might be quite interesting for others not looking throughj the forums as well. 0 Share this post Link to post
Mithral_Demon Posted June 23, 2007 Hmn...Thats probably why I only had Efrit as the only Decorate Monsters =S I'll change the id if I find anything similar, I wanted to use the WarLord of Hell =O 0 Share this post Link to post
daimonreloaded Posted June 23, 2007 cool, but why you can't merge all this monsters into one, like "the monsters resource pack"? 0 Share this post Link to post
printz Posted June 23, 2007 I think and hope he's setting up a database, where people can load individual monsters, not whole packs. 0 Share this post Link to post
Jethro Posted June 23, 2007 Tormentor667 said:@Jethro - ChaingunMajor is online! Will you marry me? (Now all I have to do is figure out how to have it replace the normal chaingunner.) 0 Share this post Link to post
Tormentor667 Posted June 23, 2007 @Jethro - I will ask my girlfriend for permission :P @printz - Thats what it is! @daimon - Don't count on that! 0 Share this post Link to post
printz Posted June 24, 2007 BTW, I sent Torm a PM but even now it's unread, so I'm posting the monster here: http://rapidshare.com/files/38928139/demilich.zip.html I'd like to know if it's worthy. 0 Share this post Link to post
Tormentor667 Posted June 24, 2007 Well, it uses the Heretic menue gfxs and it's behaviour isn't really that interesting but it's a good start. Work on it a bit more, maybe even ehance the graphics and it might be useful for others too 0 Share this post Link to post
Dutch Doomer Posted June 24, 2007 daimonreloaded said:cool, but why you can't merge all this monsters into one, like "the monsters resource pack"? Please no this is way easier it saves alot of work going through all the stuff just to find everthing an monster uses. 0 Share this post Link to post
Doom_Dude Posted June 24, 2007 dutch devil said:Please no this is way easier it saves alot of work going through all the stuff just to find everthing an monster uses. What Dutch said. This way you can grab one critter (or the ones you want) and not have a big conglom to deal with. Nice job Tormentor. I'm definitely going to make good use of that Cacolantern. At least that's the plan. 0 Share this post Link to post
Mithral_Demon Posted June 24, 2007 Doom Dude said:What Dutch said. This way you can grab one critter (or the ones you want) and not have a big conglom to deal with. Nice job Tormentor. I'm definitely going to make good use of that Cacolantern. At least that's the plan. Just to tell you all, for ALL of you who run EVERYTHING on SkullTag, DO NOT DOWNLOAD CACOLANTERN OR BELPHEGOR! If you happen to download them, it'd ONLY be for ZDoom and anything of ZDoom sort (Not ST though). <Edit> and for other ports too if you would like to say that. 0 Share this post Link to post
hardcore_gamer Posted June 24, 2007 1.How do you use those monsters? Or should i say: How can you make them show up in the editor (doom builder)? 0 Share this post Link to post
daimonreloaded Posted June 25, 2007 Tormentor667 said:@daimon - Don't count on that! ok.... 0 Share this post Link to post