Jethro Posted June 23, 2007 http://www.megaupload.com/?d=QFRK87JY Yes, in retrospect, having the hell knight/baron at the beginning was fairly dumb, but I wanted people to run and try to get ammo to take them out. However, if you play this on UV, you will NEED to chainsaw/berserk certain enemies. Hey, I wanted it to be hard, even for me. Yes, so it's my first map. Would you mind telling me what I did wrong with it? I know height variance was HORRIBLE, but it's a warehouse. At least it's not TOO bad, right? ...right? 0 Share this post Link to post
tycp_08 Posted June 23, 2007 i liked it. if you would please, run Doom Builder and press F4 and Fix and Recheck it. but all in all, i liked it. 0 Share this post Link to post
Jethro Posted June 23, 2007 Missing textures are needed to create the horizon effect. 0 Share this post Link to post
tycp_08 Posted June 23, 2007 sorry about that then, I am also new to mapping. 0 Share this post Link to post
Enjay Posted June 23, 2007 Not bad. Definitely a first map but reasonable difficulty and ammo etc placement. Some nice ideas in there too. However, It looked like your first build of the map before you went back to finish it. To make it feel more complete you need to have more variation in things like texture use, height, details etc. On height variation - you need more, much more. Most of the map is basically a maze in a 128 tall room. It's only just disguised by the fact that the walls of the maze look like boxes. Don't always use crates the the ceiling - have stacks of crates of varying height, use service pits in the floor and platforms or whatever. The one main are where the floor was a little higher still had crates to the ceiling so they got cut off at the bottom. The ceiling can, of course, have its height varied too. 0 Share this post Link to post
Antidote Posted June 23, 2007 Could you host it somewhere else? Rapidshare hates me. I enter the code, it tells me I am wrong on inputing the code (even though I put it in right, I checked) and now I have to wait 15 mins to try again. Rapidshare sucks. 0 Share this post Link to post
Jethro Posted June 23, 2007 Antidote said:Could you host it somewhere else? Rapidshare hates me. I enter the code, it tells me I am wrong on inputing the code (even though I put it in right, I checked) and now I have to wait 15 mins to try again. Rapidshare sucks. http://www.megaupload.com/?d=QFRK87JY I also made a few quick edits. The secret is fixed. Also, I WILL NOT be fixing height variance. I tried several times, but I always open up sectors. I'm not willing to completely re-do the map. 0 Share this post Link to post
Antidote Posted June 24, 2007 Thanks, I like Megaupload better. Downloading now. Edit: Ok played through. I did not lose any life until the Chaingunner trap. There must be something wrong there. Other than that, looks good. 0 Share this post Link to post
Jethro Posted June 24, 2007 Antidote said:Thanks, I like Megaupload better. Downloading now. Edit: Ok played through. I did not lose any life until the Chaingunner trap. There must be something wrong there. Other than that, looks good. What difficulty? And yes, that trap can be fatal if you aren't prepared for it. 0 Share this post Link to post
Antidote Posted June 24, 2007 I had the megaarmor, so I only lost 6%/6%. HMP difficulty (I keep meaning to change it to UV, but I always go with default). I was almost going to lose some health to that first sergeant, but he missed me almost point blank. It was so weird. 0 Share this post Link to post
Dutch Doomer Posted June 24, 2007 I got this while playing it with prboom+, doombuilder found 75 issues about missing textures. It is improved since the first time I played this map. 0 Share this post Link to post
Antidote Posted June 24, 2007 Jethro said:Missing textures are needed to create the horizon effect. For DD. 0 Share this post Link to post
Dutch Doomer Posted June 24, 2007 NO! its not needed to create that effect. 0 Share this post Link to post
Jethro Posted June 24, 2007 Antidote said:For DD. ...And apparently everything else I tested it on. dutch devil said:NO! its not needed to create that effect. Oh, really? I'd love to know how to create that effect in other things, care to point me to a guide? 0 Share this post Link to post
Dutch Doomer Posted June 24, 2007 Dunno about any tutorials I've made an simple demo map which shows how to make it, you only need one sector to create that effect give it an F_SKY1 flat for its ceiling and lower it all the way to floor level. http://tango.dmclub.org/dd/files/Skydemo.zip 0 Share this post Link to post
Dutch Doomer Posted June 24, 2007 Then what purpose has the extra sector behind it with the missing textures? 0 Share this post Link to post
Jethro Posted June 24, 2007 Me being too lazy to fix it, mostly. Whene'er I try to, I always screw stuff up. 0 Share this post Link to post
the iron hitman Posted June 24, 2007 To jethro, i just downloaded that mod 10 minutes ago. I like the way you made it look like a warehouse. Hell, for a first wad, thats very good. my first wasnt as good haha. But just 1 hint, on doors, the side sectors on the doors, they could be lower unpegged to make it look better. instead of the sides moving up along with the door, it stays still. But still, excellent first mod! 0 Share this post Link to post
Jethro Posted June 25, 2007 I fixed the issues mentioned in this thread, got off my lazy ass and fixed the horizon, as well as unpegging a few things. http://rapidshare.com/files/39184883/Warehouse.wad And for antidote: http://www.megaupload.com/?d=NLMC72PN Thanks for the praise, ironic hitmat. 0 Share this post Link to post
Antidote Posted June 25, 2007 Jethro said:And for antidote: http://www.megaupload.com/?d=NLMC72PN Aha! Thanks, downloading now. I will do it on UV now. 91% Kills (I don't know what I missed) 0% Items (I hate berserker packs) 100% Secrets on UV. I did not lose any life this time. I got lucky in some cases. 0 Share this post Link to post
Jethro Posted June 25, 2007 About how much ammo did you have at the end, and did you think the secrets were too hard to find? 0 Share this post Link to post
Antidote Posted June 25, 2007 Well no, considering they were all in the same room. Although after the rockets, the rooms contained nothing. I don't know if the BFG was considered a secret, as it was not tag as one... I didn't pick it up. I was low on shotgun ammo, had very little bullets, no rockets. There were some cases where I had no ammo, having to chainsaw a caco or demon. The chaingun room trap can easily be avoid if you inch into the room. 0 Share this post Link to post
Jethro Posted June 25, 2007 The BFG WAS NOT a secret, it is supposed to be unreachable. This wad will not provide you with a bfg on normal or hard. Low on ammo is a good thing, considering the way I've place the things on the next levels. (Yes, level 3 is done except for aesthetics. ) 0 Share this post Link to post
the iron hitman Posted June 25, 2007 Im actually making a megawad myself. My mate is out of action for a while on it because of windows vista (long story, dont ask) but anyway. You reminded me to add objects for easy and hard. guess i'll have to go through all 6 levels ive done so far and do them again, with new things :S happy mapping! 0 Share this post Link to post