sinyx Posted June 25, 2007 When I test the maps in doom builder the doors and lifts work fine. But when I run them in a server the doors dont close all the way and the lifts dontt go all the way up. The end result being that the secret doors and lifts leave the areas exposed and really just dont look good. I'm building in Zdoom (Doom in Hexen mode) anyone have any idea what I have done wrong? 0 Share this post Link to post
LogicDeLuxe Posted June 25, 2007 I see no reason, why the map would behave differently when running from Doombuilder. Maybe you could upload an example where this happens. 0 Share this post Link to post
the iron hitman Posted June 26, 2007 Try building a map in boom format. I build my maps in this format and ive used them in skulltag and work fine 0 Share this post Link to post
sinyx Posted June 26, 2007 is boom different from zdoom in hexen? I play on zdeamon so I want my maps to be playable to the community 0 Share this post Link to post
Steeveeo Posted June 26, 2007 different linetype actions bound to different numbers 0 Share this post Link to post
the iron hitman Posted June 26, 2007 For zdaemon or zdoom or gzdoom i would recommend bulding in boom format due to its accessability and i do believe its less buggy than other formats (dunno if thats true) 0 Share this post Link to post
LogicDeLuxe Posted June 26, 2007 Also Boom is quite limited in comparison to Hexen format, ie. no thing actions, no polyobjects, no scripts (to name a few). There is no point in using the Boom format in Zdoom based ports since it will be converted internaly anyways. 0 Share this post Link to post